Left Panel
![Fort](images/warhammer2/buildings/icons/empire_fort.png)
![The Empire (Mortal Empires)](images/warhammer2/flags/wh_main_emp_empire_rebels/mon_24.png)
Fort
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.Fort
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Building Name Fort |
Level Name wh2_main_special_empire_fort_emp_2 |
Building Chain Fort |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
![](images/warhammer2/campaign_ui/effect_bundles/religion.png)
![](images/warhammer2/campaign_ui/effect_bundles/archer.png)
Provides Garrison Army
Mortars
(wh_main_emp_art_mortar)
Field Artillery
(wh_main_emp_art_mortar)
Field Artillery
Empire Knights
(wh_main_emp_cav_empire_knights)
Shock Cavalry
(wh_main_emp_cav_empire_knights)
Shock Cavalry
Empire Captain
(wh_main_emp_cha_captain_0)
Command
(wh_main_emp_cha_captain_0)
Command
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
(wh_main_emp_inf_crossbowmen)
Missile Infantry
Greatswords
(wh_main_emp_inf_greatswords)
Melee Infantry
(wh_main_emp_inf_greatswords)
Melee Infantry
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
(wh_main_emp_inf_halberdiers)
Melee Infantry
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry
(wh_main_emp_inf_swordsmen)
Melee Infantry
Recruitable Units
No Recruitable Units