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Clan Volkn Faction
Clan Volkn Assassins Level 2
Assassin's Hideout
The business of secret murder makes the establishment of escape routes, secret tunnels and concealed hidey-holes a necessity.Assassins
Hidden Lair
(wh2_main_skv_assassins_1) Assassins Level 0 |
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Building Name Assassin's Hideout |
Level Name wh2_main_skv_assassins_2 |
Building Chain Assassins |
Building Level 2 |
Create Time 3 |
Create Cost 4000 |
Effects
Hero capacity: +1 for Assassins (faction_to_faction_own_unseen)Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Assassin (province_to_province_own_unseen)
Income generated: 70 (building_to_building_own)
Untainted: +1 (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_0) Gutter Runner Slingers Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe. |
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120 | 750 | 750 | 14 | 140 | 8.3 | 24 | 26 | 28 | 10 | 20 | 20 | 58 | 54 | |||||
2 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_1) Gutter Runner Slingers (Poison) Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe. |
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120 | 850 | 850 | 14 | 140 | 8.3 | 24 | 26 | 28 | 10 | 20 | 20 | 58 | 54 | |||||
3 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_0) Gutter Runners Lightly armoured and nimble beyond the ken of most, Clan Eshin's death squads move fast and kill quickly. |
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120 | 750 | 750 | 14 | 70 | 9.5 | 12 | 26 | 28 | 14 | 20 | 20 | 58 | 54 | |||||
4 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_1) Gutter Runners (Poison) Armed with poison, so even a glancing blow may mean agonising death to the target. |
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120 | 850 | 850 | 14 | 70 | 9.5 | 12 | 26 | 28 | 14 | 20 | 20 | 58 | 54 | |||||
5 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_0) Night Runners These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places. |
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120 | 500 | 500 | 12 | 70 | 9.5 | 10 | 24 | 26 | 12 | 14 | 10 | 56 | 48 | |||||
6 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_1) Night Runners (Slings) Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire. |
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120 | 500 | 500 | 11 | 140 | 8.3 | 22 | 24 | 26 | 10 | 14 | 10 | 56 | 48 |