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HomeHome / Total War: WARHAMMER II / Middle Sea Brigands / Buildings / Occupied Settlement
Occupied Settlement Middle Sea BrigandsMiddle Sea Brigands Occupied Settlement Level 3

Occupied Settlement

This settlement is claimed by a rogue force.

Occupied Settlement

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_settlement_minor_ruin)
Occupied Settlement Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_settlement_minor_1)
Occupied Settlement Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_settlement_minor_2)
Occupied Settlement Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_settlement_minor_3)
Occupied Settlement Level 3
Occupied Settlement

Building Name

Occupied Settlement

Level Name

wh2_main_rogue_settlement_minor_2

Building Chain

Occupied Settlement

Building Level

3

Create Time

1

Create Cost

1

Effects

Grants 2 construction slots in the settlement (this_building)
Recruit rank: +1 for all units (province_to_province_own_unseen)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +14 (province_to_province_own_unseen)
Owning faction's favoured corruption: +5 (region_to_region_own)

Provides Garrison Army

44 Great Cannons
Great Cannons
(wh_main_emp_art_great_cannon)
Field Artillery
44 Mortars
Mortars
(wh_main_emp_art_mortar)
Field Artillery
60 Outriders
Outriders
(wh_main_emp_cav_outriders_0)
Missile Cavalry
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
90 Handgunners
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
44 Great Cannons
Siege Engine / Field Artillery / (wh_main_emp_art_great_cannon)
Great Cannons
The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb.
44 800 800 440 450 3 10 24 5 6 20 56 50
2
44 Mortars
Siege Engine / Field Artillery / (wh_main_emp_art_mortar)
Mortars
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 650 650 130 380 3.5 10 24 5 6 20 56 50
3
60 Outriders
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_0)
Outriders
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
60 700 700 18 130 11.1 20 18 24 12 14 30 89 50
4
120 Halberdiers
Melee Infantry / Melee Infantry / (wh_main_emp_inf_halberdiers)
Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.
120 550 550 26 28 8 42 30 73 70
5
90 Handgunners
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners)
Handgunners
Volleys of withering fire reduce any would-be army to a riddled, desperate band.
90 600 600 22 145 5.1 22 16 24 4 17 20 69 50