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Freebooters of Port Royale Occupied Settlement Level 2
Small Occupied Settlement
This small settlement is claimed by a rogue force.Occupied Settlement
Building Name Small Occupied Settlement |
Level Name wh2_main_rogue_settlement_minor_1 |
Building Chain Occupied Settlement |
Building Level 2 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 1 construction slot in the settlement (this_building)Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +12 (province_to_province_own_unseen)
Owning faction's favoured corruption: +4 (region_to_region_own)
Provides Garrison Army
Free Company Militia
(wh_dlc04_emp_inf_free_company_militia_0)
Missile Infantry
(wh_dlc04_emp_inf_free_company_militia_0)
Missile Infantry
Great Cannons
(wh_main_emp_art_great_cannon)
Field Artillery
(wh_main_emp_art_great_cannon)
Field Artillery
Mortars
(wh_main_emp_art_mortar)
Field Artillery
(wh_main_emp_art_mortar)
Field Artillery
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
(wh_main_emp_inf_halberdiers)
Melee Infantry
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
(wh_main_emp_inf_handgunners)
Missile Infantry
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry
(wh_main_emp_inf_swordsmen)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0) Free Company Militia These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must. |
|||||||||||||||||
120 | 450 | 500 | 14 | 90 | 7.4 | 18 | 28 | 28 | 14 | 25 | 25 | 61 | 55 | |||||
2 |
Siege Engine / Field Artillery / (wh_main_emp_art_great_cannon) Great Cannons The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb. |
|||||||||||||||||
44 | 800 | 800 | 440 | 450 | 3 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | ||||||
3 |
Siege Engine / Field Artillery / (wh_main_emp_art_mortar) Mortars What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction. |
|||||||||||||||||
44 | 650 | 650 | 130 | 380 | 3.5 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | ||||||
4 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_halberdiers) Halberdiers Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons. |
|||||||||||||||||
120 | 550 | 550 | 26 | 28 | 8 | 42 | 30 | 73 | 70 | |||||||||
5 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners) Handgunners Volleys of withering fire reduce any would-be army to a riddled, desperate band. |
|||||||||||||||||
90 | 600 | 600 | 22 | 145 | 5.1 | 22 | 16 | 24 | 4 | 17 | 20 | 69 | 50 | |||||
6 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen) Swordsmen The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle. |
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120 | 400 | 400 | 32 | 28 | 14 | 32 | 65 | 69 | 60 |