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HomeHome / Total War: WARHAMMER II / Dragon Spine Privateers / Buildings / Large Occupied Settlement
Large Occupied Settlement Dragon Spine PrivateersDragon Spine Privateers Outpost Level 4

Large Occupied Settlement

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_minor_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_3)
Outpost Level 3
Large Occupied Settlement

Building Name

Large Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_minor_3

Building Chain

Outpost

Building Level

4

Create Time

1

Create Cost

1

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

100 Wardancers (Asrai Spears)
Wardancers (Asrai Spears)
(wh_dlc05_wef_inf_wardancers_1)
Melee Infantry
60 Waywatchers
Waywatchers
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
32 Eagle Claw Bolt Throwers
Eagle Claw Bolt Throwers
(wh2_main_hef_art_eagle_claw_bolt_thrower)
Field Artillery
90 Lothern Sea Guard (Shields)
Lothern Sea Guard (Shields)
(wh2_main_hef_inf_lothern_sea_guard_1)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Forest Dragon
Melee Infantry / Melee Infantry / (wh_dlc05_wef_forest_dragon_0)
Forest Dragon
These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.
1 1800 1800 46 440 60 36 50 6008 65
2
100 Wardancers (Asrai Spears)
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wardancers_1)
Wardancers (Asrai Spears)
When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death.
100 950 950 30 32 12 49 15 68 70
3
60 Waywatchers
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_waywatchers_0)
Waywatchers
Those who enter Athel Loren without permission must answer for such a transgression.
60 1200 1200 26 190 6.1 23 28 32 12 28 15 84 72
4
32 Eagle Claw Bolt Throwers
Siege Engine / Field Artillery / (wh2_main_hef_art_eagle_claw_bolt_thrower)
Eagle Claw Bolt Throwers
The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts.
32 700 700 150 380 5.6 10 24 2 15 40 63 75
5
90 Lothern Sea Guard (Shields)
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_1)
Lothern Sea Guard (Shields)
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
90 750 850 19 165 6.1 22 22 28 4 40 95 68 70