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HomeHome / Total War: WARHAMMER II / The Tyrants of the Black Ocean / Buildings / Large Occupied Settlement
Large Occupied Settlement The Tyrants of the Black OceanThe Tyrants of the Black Ocean Outpost Level 4

Large Occupied Settlement

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_major_coast_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_3)
Outpost Level 3
Large Occupied Settlement

Building Name

Large Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_major_coast_3

Building Chain

Outpost

Building Level

4

Create Time

1

Create Cost

1

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

32 Reaper Bolt Throwers
Reaper Bolt Throwers
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
48 Cold One Dread Knights
Cold One Dread Knights
(wh2_main_def_cav_cold_one_knights_1)
Melee Cavalry
100 Black Ark Corsairs
Black Ark Corsairs
(wh2_main_def_inf_black_ark_corsairs_0)
Melee Infantry
100 Black Ark Corsairs (Handbows)
Black Ark Corsairs (Handbows)
(wh2_main_def_inf_black_ark_corsairs_1)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
32 Reaper Bolt Throwers
Siege Engine / Field Artillery / (wh2_main_def_art_reaper_bolt_thrower)
Reaper Bolt Throwers
Their bolts strike with such force that, should their targets survive, they are unfit to live even as slaves.
32 700 700 150 350 6.1 10 24 2 15 30 63 70
2
48 Cold One Dread Knights
Cavalry / Melee Cavalry / (wh2_main_def_cav_cold_one_knights_1)
Cold One Dread Knights
Their charge protected by heavy barding, these mounted warriors wield mighty blades to slash and gore.
48 1300 1300 40 48 36 42 155 138 80
3
100 Black Ark Corsairs
Melee Infantry / Melee Infantry / (wh2_main_def_inf_black_ark_corsairs_0)
Black Ark Corsairs
The cut and thrust of melee is child's play to those trained on tumultuous seas.
100 650 650 36 28 20 28 80 69 66
4
100 Black Ark Corsairs (Handbows)
Missile Infantry / Missile Infantry / (wh2_main_def_inf_black_ark_corsairs_1)
Black Ark Corsairs (Handbows)
Defeat and conquest, at the end of a quarrel.
100 750 750 12 70 5.6 16 32 28 16 28 80 69 66
5
1 War Hydra
Melee Infantry / Melee Infantry / (wh2_main_def_mon_war_hydra)
War Hydra
A furious battlefield force; savage in combat and notoriously difficult to kill.
1 1650 1650 52 440 45 26 60 9458 65