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HomeHome / Total War: WARHAMMER II / Dragon Spine Privateers / Buildings / Occupied Settlement
Occupied Settlement Dragon Spine PrivateersDragon Spine Privateers Outpost Level 3

Occupied Settlement

During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.

Assuming tribes don't kill each other on sight, an uneasy pact will form and a 'moot' begins. Moots can be two or even several tribes, gathered by chance or decree. A large fire pit is usually dug and the tribes set up camp on opposite sides. A monstrous beast will be hunted and set to roast on the open flames before the talking begins. Usually, this consists of boasts followed by lethal tests of strength and skill, with binding blood pacts made at the end.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_major_coast_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_3)
Outpost Level 3
Occupied Settlement

Building Name

Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_major_coast_2

Building Chain

Outpost

Building Level

3

Create Time

1

Create Cost

1

Effects

Grants 2 construction slots in the settlement (this_building)
Recruit rank: +1 for all units (province_to_province_own_unseen)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +14 (province_to_province_own_unseen)
Owning faction's favoured corruption: +5 (region_to_region_own)

Provides Garrison Army

100 Wardancers (Asrai Spears)
Wardancers (Asrai Spears)
(wh_dlc05_wef_inf_wardancers_1)
Melee Infantry
60 Waywatchers
Waywatchers
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
32 Eagle Claw Bolt Throwers
Eagle Claw Bolt Throwers
(wh2_main_hef_art_eagle_claw_bolt_thrower)
Field Artillery
90 Lothern Sea Guard (Shields)
Lothern Sea Guard (Shields)
(wh2_main_hef_inf_lothern_sea_guard_1)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Forest Dragon
Melee Infantry / Melee Infantry / (wh_dlc05_wef_forest_dragon_0)
Forest Dragon
These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.
1 1800 1800 46 440 60 36 50 6008 65
2
100 Wardancers (Asrai Spears)
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wardancers_1)
Wardancers (Asrai Spears)
When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death.
100 950 950 30 32 12 49 15 68 70
3
60 Waywatchers
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_waywatchers_0)
Waywatchers
Those who enter Athel Loren without permission must answer for such a transgression.
60 1200 1200 26 190 6.1 23 28 32 12 28 15 84 72
4
32 Eagle Claw Bolt Throwers
Siege Engine / Field Artillery / (wh2_main_hef_art_eagle_claw_bolt_thrower)
Eagle Claw Bolt Throwers
The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts.
32 700 700 150 380 5.6 10 24 2 15 40 63 75
5
90 Lothern Sea Guard (Shields)
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_1)
Lothern Sea Guard (Shields)
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
90 750 850 19 165 6.1 22 22 28 4 40 95 68 70