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Hung Warband Faction
Hung Warband Outpost Level 2
Small Occupied Settlement
The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.Northmen have little concept of nation or allegiance beyond their immediate tribe; they recognise no border beyond the horizon. They settle where they can, laying camp wherever the dark energies wax strongest, and following signs planted by their capricious Gods. Inland camps are rarer as Norse tribes tend to stay near the coasts for sustenance, especially if they have longships in tow.
Outpost
Building Name Small Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_major_coast_1 |
Building Chain Outpost |
Building Level 2 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 1 construction slot in the settlement (this_building)Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +12 (province_to_province_own_unseen)
Owning faction's favoured corruption: +4 (region_to_region_own)
Provides Garrison Army
Gorebeast Chariots
(wh_dlc01_chs_cav_gorebeast_chariot)
Chariot
(wh_dlc01_chs_cav_gorebeast_chariot)
Chariot
Harpies
(wh_dlc05_bst_mon_harpies_0)
Melee Infantry
(wh_dlc05_bst_mon_harpies_0)
Melee Infantry
Marauder Horsemasters
(wh_dlc06_chs_cav_marauder_horsemasters_0)
Missile Cavalry
(wh_dlc06_chs_cav_marauder_horsemasters_0)
Missile Cavalry
Chaos Chariots
(wh_main_chs_cav_chaos_chariot)
Chariot
(wh_main_chs_cav_chaos_chariot)
Chariot
Chaos Knights
(wh_main_chs_cav_chaos_knights_0)
Melee Cavalry
(wh_main_chs_cav_chaos_knights_0)
Melee Cavalry
Chaos Knights (Lances)
(wh_main_chs_cav_chaos_knights_1)
Shock Cavalry
(wh_main_chs_cav_chaos_knights_1)
Shock Cavalry
Marauder Horsemen
(wh_main_chs_cav_marauder_horsemen_0)
Missile Cavalry
(wh_main_chs_cav_marauder_horsemen_0)
Missile Cavalry
Marauder Horsemen (Throwing Axes)
(wh_main_chs_cav_marauder_horsemen_1)
Missile Cavalry
(wh_main_chs_cav_marauder_horsemen_1)
Missile Cavalry
Chaos Warhounds (Poison)
(wh_main_chs_mon_chaos_warhounds_1)
Melee Infantry
(wh_main_chs_mon_chaos_warhounds_1)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
War Machine / Chariot / (wh_dlc01_chs_cav_gorebeast_chariot) Gorebeast Chariots Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise. |
|||||||||||||||||
8 | 1200 | 1300 | 30 | 50 | 80 | 32 | 130 | 1616 | 70 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc05_bst_mon_harpies_0) Harpies Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast! |
|||||||||||||||||
60 | 600 | 600 | 22 | 44 | 20 | 38 | 15 | 87 | 52 | |||||||||
3 |
Cavalry / Missile Cavalry / (wh_dlc06_chs_cav_marauder_horsemasters_0) Marauder Horsemasters Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods. |
|||||||||||||||||
60 | 750 | 750 | 26 | 90 | 8.3 | 18 | 26 | 26 | 30 | 26 | 50 | 98 | 54 | |||||
4 |
War Machine / Chariot / (wh_main_chs_cav_chaos_chariot) Chaos Chariots A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||
8 | 750 | 950 | 22 | 40 | 76 | 28 | 110 | 1402 | 70 | |||||||||
5 |
Cavalry / Melee Cavalry / (wh_main_chs_cav_chaos_knights_0) Chaos Knights Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||
60 | 1400 | 1450 | 44 | 46 | 44 | 50 | 150 | 130 | 74 | |||||||||
6 |
Cavalry / Shock Cavalry / (wh_main_chs_cav_chaos_knights_1) Chaos Knights (Lances) Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||
60 | 1500 | 1600 | 42 | 46 | 80 | 34 | 150 | 130 | 74 | |||||||||
7 |
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_0) Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||
60 | 500 | 500 | 22 | 80 | 7.4 | 16 | 22 | 24 | 24 | 20 | 15 | 91 | 48 | |||||
8 |
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_1) Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||
60 | 600 | 600 | 27 | 70 | 6.7 | 12 | 22 | 24 | 24 | 26 | 45 | 91 | 48 | |||||
9 |
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_1) Chaos Warhounds (Poison) This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. |
|||||||||||||||||
80 | 475 | 475 | 26 | 22 | 18 | 17 | 15 | 76 | 38 |