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HomeHome / Total War: WARHAMMER II / Bleak Coast Buccaneers / Buildings / Large Occupied Settlement
Large Occupied Settlement Bleak Coast BuccaneersBleak Coast Buccaneers Outpost Level 4

Large Occupied Settlement

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_3)
Outpost Level 3
Large Occupied Settlement

Building Name

Large Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_major_3

Building Chain

Outpost

Building Level

4

Create Time

1

Create Cost

1

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

32 Flame Cannons
Flame Cannons
(wh_main_dwf_art_flame_cannon)
Field Artillery
28 Irondrakes
Irondrakes
(wh_main_dwf_inf_irondrakes_0)
Missile Infantry
80 Slayers
Slayers
(wh_main_dwf_inf_slayers)
Melee Infantry
1 Gyrobomber
Gyrobomber
(wh_main_dwf_veh_gyrobomber)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
32 Flame Cannons
Siege Engine / Field Artillery / (wh_main_dwf_art_flame_cannon)
Flame Cannons
Flame Cannons belch burning pitch across the battlefield, raining molten death upon the enemy.
32 1300 1300 400 230 6.7 16 28 2 20 40 78 64
2
28 Irondrakes
Missile Infantry / Missile Infantry / (wh_main_dwf_inf_irondrakes_0)
Irondrakes
The Irondrakes wield drakeguns, firing bursts of alchemical fury over anyone in their path.
28 700 900 12 80 7.4 100 20 20 6 27 125 128 85
3
80 Slayers
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_slayers)
Slayers
Slayers are elite units with a thirst for death, fighting hard in melee until the enemy dies, or they do.
80 900 900 38 48 26 32 30 108 100
4
1 Gyrobomber
Missile Infantry / Missile Infantry / (wh_main_dwf_veh_gyrobomber)
Gyrobomber
From above, the bomber pilot releases a payload of high-yield explosives that wreak havoc on enemy lines.
1 1150 1150 42 125 13.3 230 40 88 30 4 100 3125 64
5
80 Giant Slayers
Melee Infantry / Melee Infantry / (wh2_dlc10_dwf_inf_giant_slayers)
Giant Slayers
Great warriors and doomseekers who have unsuccessfully found death thus far... even against Giants.
80 1200 1200 48 50 30 34 0 118 100