Left Panel
menu
HomeHome / Total War: WARHAMMER II / Dragon Spine Privateers / Buildings / Small Occupied Settlement
Small Occupied Settlement Dragon Spine PrivateersDragon Spine Privateers Outpost Level 2

Small Occupied Settlement

The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.

Northmen have little concept of nation or allegiance beyond their immediate tribe; they recognise no border beyond the horizon. They settle where they can, laying camp wherever the dark energies wax strongest, and following signs planted by their capricious Gods. Inland camps are rarer as Norse tribes tend to stay near the coasts for sustenance, especially if they have longships in tow.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_3)
Outpost Level 3
Small Occupied Settlement

Building Name

Small Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_major_1

Building Chain

Outpost

Building Level

2

Create Time

1

Create Cost

1

Effects

Grants 1 construction slot in the settlement (this_building)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +12 (province_to_province_own_unseen)
Owning faction's favoured corruption: +4 (region_to_region_own)

Provides Garrison Army

100 Wardancers (Asrai Spears)
Wardancers (Asrai Spears)
(wh_dlc05_wef_inf_wardancers_1)
Melee Infantry
60 Waywatchers
Waywatchers
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
32 Eagle Claw Bolt Throwers
Eagle Claw Bolt Throwers
(wh2_main_hef_art_eagle_claw_bolt_thrower)
Field Artillery
90 Lothern Sea Guard (Shields)
Lothern Sea Guard (Shields)
(wh2_main_hef_inf_lothern_sea_guard_1)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Forest Dragon
Melee Infantry / Melee Infantry / (wh_dlc05_wef_forest_dragon_0)
Forest Dragon
These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.
1 1800 1800 46 440 60 36 50 6008 65
2
100 Wardancers (Asrai Spears)
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wardancers_1)
Wardancers (Asrai Spears)
When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death.
100 950 950 30 32 12 49 15 68 70
3
60 Waywatchers
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_waywatchers_0)
Waywatchers
Those who enter Athel Loren without permission must answer for such a transgression.
60 1200 1200 26 190 6.1 23 28 32 12 28 15 84 72
4
32 Eagle Claw Bolt Throwers
Siege Engine / Field Artillery / (wh2_main_hef_art_eagle_claw_bolt_thrower)
Eagle Claw Bolt Throwers
The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts.
32 700 700 150 380 5.6 10 24 2 15 40 63 75
5
90 Lothern Sea Guard (Shields)
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_1)
Lothern Sea Guard (Shields)
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
90 750 850 19 165 6.1 22 22 28 4 40 95 68 70