Left Panel
![Energy Dome](images/warhammer2/buildings/icons/lizardmen_defence_major.png)
![Lizardmen](images/warhammer2/flags/wh2_main_lzd_lizardmen_rebels/mon_24.png)
Energy Dome
Great domes are placed at crucial points in the temple-city's defence, configured to use the raw Geomantic power to repulse invaders.Walls
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Mystic Barriers
(wh2_main_lzd_defence_major_1) Walls Level 0 |
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Building Name Energy Dome |
Level Name wh2_main_lzd_defence_major_3 |
Building Chain Walls |
Building Level 3 |
Create Time 5 |
Create Cost 7500 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/general_ability.png)
![](images/warhammer2/campaign_ui/effect_bundles/archer.png)
Provides Garrison Army
Cold One Spear-Riders
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
Chameleon Skinks
(wh2_main_lzd_inf_chameleon_skinks_0)
Missile Infantry
(wh2_main_lzd_inf_chameleon_skinks_0)
Missile Infantry
Temple Guards
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
Bastiladon (Revivification Crystal)
(wh2_main_lzd_mon_bastiladon_1)
Melee Infantry
(wh2_main_lzd_mon_bastiladon_1)
Melee Infantry
Recruitable Units
No Recruitable Units