Left Panel
Lizardmen Intervention Walls Level 3
Energy Dome
Great domes are placed at crucial points in the temple-city's defence, configured to use the raw Geomantic power to repulse invaders.Walls
Mystic Barriers
(wh2_main_lzd_defence_major_1) Walls Level 0 |
|
Building Name Energy Dome |
Level Name wh2_main_lzd_defence_major_3 |
Building Chain Walls |
Building Level 3 |
Create Time 5 |
Create Cost 7500 |
Effects
Army ability: "Holy Stela" (local armies)Improved tower projectiles: Rays of Light (region_to_region_own)
Provides Garrison Army
Cold One Spear-Riders
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
Chameleon Skinks
(wh2_main_lzd_inf_chameleon_skinks_0)
Missile Infantry
(wh2_main_lzd_inf_chameleon_skinks_0)
Missile Infantry
Temple Guards
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
Bastiladon (Revivification Crystal)
(wh2_main_lzd_mon_bastiladon_1)
Melee Infantry
(wh2_main_lzd_mon_bastiladon_1)
Melee Infantry
Recruitable Units
No Recruitable Units