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![Exotic Hothouse](images/warhammer2/buildings/icons/empire_resource_medicine.png)
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Exotic Hothouse
For herbs that prove difficult to acquire, growing them artificially is the answer.Medicine Production
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Building Name Exotic Hothouse |
Level Name wh2_main_emp_resource_medicine_2 |
Building Chain Medicine Production |
Building Level 2 |
Create Time 3 |
Create Cost 1500 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
![](images/warhammer2/campaign_ui/effect_bundles/resource_medicine.png)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units