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Exotic Goods Hauler Faction
Exotic Goods Hauler Medicine Production Level 2
Exotic Hothouse
For herbs that prove difficult to acquire, growing them artificially is the answer.Medicine Production
Building Name Exotic Hothouse |
Level Name wh2_main_emp_resource_medicine_2 |
Building Chain Medicine Production |
Building Level 2 |
Create Time 3 |
Create Cost 1500 |
Effects
Income generated: 150 (building_to_building_own)Medicinal Plants resource production: 30 bundles (building_to_building_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units