Medicine Production
Herb Gatherer's Camp (wh2_main_def_resource_medicine_1) Medicine Production Level 0
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Exotic Hothouse (wh2_main_def_resource_medicine_2) Medicine Production Level 1
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Alchemy Workshop (wh2_main_def_resource_medicine_3) Medicine Production Level 2
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![Alchemy Workshop](images/warhammer2/buildings/icons/dark_elves_resource_medicine.png) |
Building Name Alchemy Workshop |
Level Name wh2_main_def_resource_medicine_3 |
Building Chain Medicine Production |
Building Level 3 |
Create Time 4 |
Create Cost 3200 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/death_hag.png)
Hero recruit rank: +1 for Death Hags (all provinces)
![](images/warhammer2/campaign_ui/effect_bundles/khainite_assassin.png)
Hero recruit rank: +1 for Khainite Assassins (all provinces)
![](images/warhammer2/campaign_ui/effect_bundles/treasury.png)
Recruitment cost: -30% for Witch Elves and Sisters of Slaughter units (province_to_province_own_unseen)
![](images/warhammer2/campaign_ui/effect_bundles/experience.png)
Recruit rank: +2 for Witch Elves and Sisters of Slaughter units (province_to_province_own_unseen)
![](images/warhammer2/campaign_ui/effect_bundles/military_spending.png)
Upkeep: -3% for Witch Elves and Sisters of Slaughter units (all armies)
![](images/warhammer2/campaign_ui/effect_bundles/replenishment.png)
Casualty replenishment rate: +12% (province_to_army_own)
![](images/warhammer2/campaign_ui/effect_bundles/resource_medicine.png)
Medicinal Plants resource production: 45 bundles (building_to_building_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units