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Home / Total War: WARHAMMER II / Vampire Counts (Mortal Empires) / Buildings / Occupied Tor Yvresse (Level 4)
Vampire Counts (Mortal Empires) Corrupted Tor Yvresse Level 5
Occupied Tor Yvresse (Level 4)
When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places.Sylvania does not have any settlement that can truly be called a city, Vampire Counts have captured cities and declared them part of their realm. Any surviving occupants quickly feel the creeping dread, as friends and family go missing, Dire Wolves hunt the silent streets and Zombies shamble in the open. A perpetual night dominates the skyline; those still living think themselves accursed and the truth is... they are.
Corrupted Tor Yvresse
Building Name Occupied Tor Yvresse (Level 4) |
Level Name wh2_dlc15_special_settlement_tor_yvresse_vmp_4 |
Building Chain Corrupted Tor Yvresse |
Building Level 5 |
Create Time 5 |
Create Cost 4800 |
Effects
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)Grants 5 construction slots in the settlement (this_building)
Income generated: 600 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Vampire (Death)
(wh_main_vmp_cha_vampire_0)
Command
(wh_main_vmp_cha_vampire_0)
Command
Crypt Ghouls
(wh_main_vmp_inf_crypt_ghouls)
Melee Infantry
(wh_main_vmp_inf_crypt_ghouls)
Melee Infantry
Grave Guard
(wh_main_vmp_inf_grave_guard_0)
Melee Infantry
(wh_main_vmp_inf_grave_guard_0)
Melee Infantry
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry
(wh_main_vmp_mon_fell_bats)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0) Skeleton Warriors Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines. |
|||||||||||||||||
160 | 300 | 300 | 18 | 26 | 6 | 22 | 55 | 61 | 30 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie) Zombies Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee. |
|||||||||||||||||
160 | 100 | 100 | 5 | 18 | 3 | 6 | 0 | 63 | 30 |