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![Occupied Tor Yvresse (Level 3)](images/warhammer2/buildings/icons/high_elves_city.png)
![Teef Snatchaz](images/warhammer2/flags/wh2_main_rogue_troll_skullz/mon_24.png)
Occupied Tor Yvresse (Level 3)
The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.Towns are larger settlements which offer greater mercantile opportunities, often with an organised watch to hopefully man the walls should Beastmen emerge from the forest. The Empire’s penchant for eccentric buildings and non-existent urban planning sees the towns sprawl beyond the original walls and into squalid foulburgs, where the poorest dwell.
Tor Yvresse
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Building Name Occupied Tor Yvresse (Level 3) |
Level Name wh2_dlc15_special_settlement_tor_yvresse_other_3 |
Building Chain Tor Yvresse |
Building Level 4 |
Create Time 4 |
Create Cost 4000 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/income.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units