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Norscan Raiders Faction
Norscan Raiders Massif Orcal Level 4
Occupied Massif Orcal (Level 3)
The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.Towns are larger settlements which offer greater mercantile opportunities, often with an organised watch to hopefully man the walls should Beastmen emerge from the forest. The Empire’s penchant for eccentric buildings and non-existent urban planning sees the towns sprawl beyond the original walls and into squalid foulburgs, where the poorest dwell.
Massif Orcal
Building Name Occupied Massif Orcal (Level 3) |
Level Name wh2_dlc15_special_settlement_massif_orcal_other_3 |
Building Chain Massif Orcal |
Building Level 4 |
Create Time 4 |
Create Cost 4000 |
Effects
Grants 6 construction slots in the settlement (this_building)Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units