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Tor Elithis Refugees Faction
Tor Elithis Refugees Massif Orcal Level 2
Occupied Massif Orcal (Level 1)
The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.Hamlets are small settlements, often no more than two or three buildings clumped together. They will usually form around farmsteads, coaching inns, crossroads or bridges – places where foot traffic is common and Roadwardens occasional pass through. They cling to the Emperor’s highways, offering pin-pricks of civilisation amidst the unforgiving forest.
Massif Orcal
Building Name Occupied Massif Orcal (Level 1) |
Level Name wh2_dlc15_special_settlement_massif_orcal_other_1 |
Building Chain Massif Orcal |
Building Level 2 |
Create Time 2 |
Create Cost 1000 |
Effects
Grants 2 construction slots in the settlement (this_building)Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units