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Leaf-Cutterz Tribe Faction
Leaf-Cutterz Tribe Massif Orcal Level 2
Massif Orcal (Greenskin Hideout)
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".The greatest enemy of the Greenskins has always been their own kind. Out in the Badlands, the tribes prey upon each other in endless competition for dominance. Smaller tribes locate natural hideouts or lone encampments, allowing them time to establish themselves until they can go on the hunt themselves.
Massif Orcal
Building Name Massif Orcal (Greenskin Hideout) |
Level Name wh2_dlc15_special_settlement_massif_orcal_grn_1 |
Building Chain Massif Orcal |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Grants 2 construction slots in the settlement (this_building)Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers) Goblin Archers Goblin Archers can pepper the enemy from afar, with varying success. |
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120 | 375 | 375 | 11 | 115 | 8.3 | 24 | 10 | 24 | 5 | 15 | 25 | 51 | 40 | |||||
2 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen) Goblins The spear is a solid weapon; piercing and defensive. Goblins, however… |
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160 | 300 | 300 | 20 | 25 | 8 | 26 | 80 | 56 | 50 |