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![Occupied Massif Orcal (Level 1)](images/warhammer2/buildings/icons/greenskins_orc_city.png)
![Couronne (Mortal Empires)](images/warhammer2/flags/wh_main_brt_bretonnia/mon_24.png)
Occupied Massif Orcal (Level 1)
Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels.A Bretonnian duchy is scattered with hamlets, comprising a couple of pathetic hovels made from straw, mud and maybe a lucky few from stone. This is where the majority of Bretonnia's peasantry eke out a living. It's about as far from Bretonnia's portrayal in the myths and songs as can be.
Massif Orcal
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Building Name Occupied Massif Orcal (Level 1) |
Level Name wh2_dlc15_special_settlement_massif_orcal_brt_1 |
Building Chain Massif Orcal |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
![](images/warhammer2/campaign_ui/effect_bundles/public_order.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units