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![Anchorage of the Unliving](images/warhammer2/buildings/icons/cst_settlement.png)
![Vampire Coast Rebels](images/warhammer2/flags/wh2_dlc11_cst_vampire_coast_rebels/mon_24.png)
Anchorage of the Unliving
This harbour is large enough for larger pirate vessels to moor and unload.Provincial Capital
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Building Name Anchorage of the Unliving |
Level Name wh2_dlc11_vampirecoast_settlement_major_coast_4 |
Building Chain Provincial Capital |
Building Level 5 |
Create Time 5 |
Create Cost 4800 |
Effects
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
![](images/warhammer2/campaign_ui/effect_bundles/religion_undeath.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Deck Droppers (Bombers)
(wh2_dlc11_cst_cav_deck_droppers_1)
Missile Cavalry
(wh2_dlc11_cst_cav_deck_droppers_1)
Missile Cavalry
Gunnery Wight
(wh2_dlc11_cst_cha_gunnery_wight_0)
Command
(wh2_dlc11_cst_cha_gunnery_wight_0)
Command
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
Depth Guard (Polearms)
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
Syreens
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
Recruitable Units
No Recruitable Units