Skin Wolf Werekin
Shredded flaps of skin, clinging to a vicious humanoid wolf-thing, are all that remains of these former champions.Werekin are former champions afflicted by feral mutations, whom the Gods deem not yet worthy to join them as immortals. Although feared by the local tribes where they dwell, they are not hated and indeed, they are respected. For the Northmen believe that even those cast down have been chosen, and it is better to be chosen than to live your whole life beyond the sight of the gods. Werekin are much larger and more distorted in body than the lesser Skin Wolves, living in caves deep within the frozen wastes. In times when they are not being brought to war by the raiding tribes, they feed on offerings from the locals, or otherwise devour unknowing passers-by who happen to carelessly dwell too near to their dens.
Unit Name Skin Wolf Werekin |
Main Unit Key wh_dlc08_nor_cha_skin_wolf_werekin_0 |
Land Unit Key wh_dlc08_nor_cha_skin_wolf_werekin_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Skin Wolf Werekin |
Naval Unit Group Skin Wolf Werekin |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1000 |
Recruitment Cost 1200 |
Upkeep Cost 275 |
Melee Attack 50 |
420 |
├ Melee Weapon wh_dlc08_nor_werekin_claws |
├ Melee Damage Base 140 |
├ Melee Damage Ap 280 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 36 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
38 |
├ Base Defence 38 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh_dlc08_nor_skinwolf_plate |
├ Armour Defence 70 |
└ Shield Armour 0 |
4801 |
├ Man Entity wh_dlc08_nor_skin_wolf_werekin_blood |
├ Man Speed 65 |
├ Man Health 8 |
└ Bonus Hit Points 4793 |
Leadership (Base Morale) 70 |
Abilities
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Frenzy
Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence! - Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Frenzy
Units with leadership is high. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
---|---|
Warhammer |