Longbeards
Longbeards are veteran fighters of many wars, most resolute in their shieldwall and grumpiest in spirit.Longbeards have fought in more wars, beaten more enemies and endured greater hardships than any young Dwarf can possibly imagine. They constantly grumble about how today's Goblins are far smaller and weedier than they used to be and how nothing is as well made as it was in their day. No young Dwarf, as hot-headed and tempestuous as he might be, would dare gainsay a Longbeard; after all, they have much more experience - and the beard to prove it! A Longbeard unit in a battle line is likened to a reliable anchor bolt or bulwark that stands fast and supports the other formations. Woe betide any beardlings who falter under the Longbeards' stern (if rheumy) eyes, for they will be admonished within inches of their very lives. It might not be easy for other units to hold the battle line within earshot of a unit of Longbeards, yet it is also a great honour that redoubles a Dwarf's stoicism and makes even beardlings eager to prove themselves (or at least not give the Longbeards any further ammunition).
Unit Name Longbeards |
Main Unit Key wh_main_dwf_inf_longbeards |
Land Unit Key wh_main_dwf_inf_longbeards |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 162 |
Melee Attack 30 |
32 |
├ Melee Weapon wh_main_dwf_longbeards_axe |
├ Melee Damage Base 26 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
48 |
├ Base Defence 48 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
130 |
├ Armour wh_main_dwf_heavy_improved |
├ Armour Defence 95 |
└ Shield Armour 35 |
71 |
├ Man Entity wh_main_dwf_inf_dwarfs_longbeards_blood_dismembers |
├ Man Speed 26 |
├ Man Health 8 |
└ Bonus Hit Points 63 |
Leadership (Base Morale) 76 |
Abilities
No Ability
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Old Grumblers
Respected for their great age, superior courage and the length of their facial hair, Longbeards have an encouraging effect on their allies' Lord be absent.
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |