Slayers
Slayers are elite units with a thirst for death, fighting hard in melee until the enemy dies, or they do.Slayers are the strangest and most deadly of all Dwarfs. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can find. They take the solemn and binding vow of the Slayer Cult, oaths which oblige them to forevermore seek death in battle at the hands of the most deadly enemy they can find. Next, Slayers shave their heads save for a solitary crest - a fearsome plume which they dye bright and stiffen so that it sticks out at alarming angles. Then they begin their quest for a glorious death, deliberately seeking out mighty targets to destroy such as Trolls, Ogres, or even Giants. In times of battle, Slayers arrive from the wilderness to join a throng, lending their considerable combat skills to the Dwarf cause. Many desperate wars have been won by the ferocity and sheer determination of the Slayers. Although they prefer to hew down towering monsters, at need, they will turn their axes to scything down any enemy. Even when bloodied and battered after a battle's end, they will pause only long enough to slake their thirst before beginning their deathquest anew.
Unit Name Slayers |
Main Unit Key wh_main_dwf_inf_slayers |
Land Unit Key wh_main_dwf_inf_slayers |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 80 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 38 |
48 |
├ Melee Weapon wh_main_dwf_slayer_axe_dual |
├ Melee Damage Base 32 |
├ Melee Damage Ap 16 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 24 |
└ Bonus vs Infantry 0 |
Charge Bonus 26 |
32 |
├ Base Defence 32 |
├ Shield wh_missile_block_30_metal |
└ Shield Defence 0 |
30 |
├ Armour wh_main_none |
├ Armour Defence 0 |
└ Shield Armour 30 |
91 |
├ Man Entity wh_main_dwf_inf_slayers_blood_dismembers |
├ Man Speed 40 |
├ Man Health 8 |
└ Bonus Hit Points 83 |
Leadership (Base Morale) 100 |
Abilities
- Deathblow
Such is the strength of the Dwarfen arm that a strike from this warrior's axe is sure to be a deathblow!
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Fast (for a Dwarf)
While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Deathblow
Slayers are unbreakable and always fight to the bitter end – sometimes even beyond that! Imminent death only makes them fight harder. When killed in melee, Slayers launch a final attack with their dying breaths. - Whirling Axes
Slayers are armed with two axes, deftly whirling them at high speed to deflect incoming missile fire.
Requires Buildings | |
---|---|
Lv. 0 |
Slayer Shrine
(wh_main_dwf_slayer_1) Level 0
Monument of Grimnir
(wh_main_dwf_slayer_2) Level 1
Great Slayer Shrine of Karak Kadrin
(wh_main_special_great_slayer_shrine) Level 0 |
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |