Marauder Chieftain (Marauder Chariot)
Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Marauders. These savage barbarians fight with heavy axes and cruelly barbed flails, and charge in great howling mobs towards the foe. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.
Unit Name Marauder Chieftain (Marauder Chariot) |
Main Unit Key wh_main_nor_cha_marauder_chieftan_2 |
Land Unit Key wh_main_nor_cha_marauder_chieftan_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Chariot |
Naval Unit Group Chariot |
Soldiers 2 |
Caste Lord |
Category War Machine |
Class Command |
Custom Battle Cost 1150 |
Recruitment Cost 1150 |
Upkeep Cost 290 |
0 |
├ Engine wh_main_chs_chariot |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 54 |
435 |
├ Melee Weapon wh_main_chs_chariot_hero |
├ Melee Damage Base 275 |
├ Melee Damage Ap 160 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 30 |
Charge Bonus 87 |
30 |
├ Base Defence 30 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
135 |
├ Armour wh_main_chs_chaos_armour |
├ Armour Defence 100 |
└ Shield Armour 35 |
4728 |
├ Man Entity wh_main_infantry_standard_hero_blood |
├ Man Speed 35 |
├ Man Health 8 |
├ Bonus Hit Points 4712 |
├ Mount wh_main_nor_mnt_warhorse_chariot |
├ Mount Entity wh_main_cavalry_standard_360_blood |
├ Mount Speed 80 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
- Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Stand or Die!
Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
Warhammer |