Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.
Unit Name Goblin Archers |
Main Unit Key wh_main_grn_inf_goblin_archers |
Land Unit Key wh_main_grn_inf_goblin_archers |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 120 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 375 |
Recruitment Cost 375 |
Upkeep Cost 94 |
11 |
├ Missile Weapon wh_main_grn_goblin_bow |
├ Projectile wh_grn_goblin_arrow |
├ Missile Damage 10 |
├ Missile Ap Damage 1 |
└ Base Reload Time 8 |
Accuracy 10 |
Range 115 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 24 |
Melee Attack 10 |
24 |
├ Melee Weapon wh_main_sword_short |
├ Melee Damage Base 22 |
├ Melee Damage Ap 2 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
15 |
├ Base Defence 15 |
├ Shield none |
└ Shield Defence 0 |
25 |
├ Armour wh_main_grn_goblin_leather |
├ Armour Defence 25 |
└ Shield Armour 0 |
44 |
├ Man Entity wh_main_grn_inf_goblin_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 36 |
Leadership (Base Morale) 40 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby. - Expendable
This unit is comparably cheap to recruit, maintain and replenish.
Requires Buildings | |
---|---|
Lv. 0 |
Brawlin' Groundz
(wh_main_grn_military_2) Level 1
Fightin' Pit
(wh_main_grn_military_3) Level 2
Black Orc Barracks
(wh_main_grn_military_4) Level 3 |
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |