Goblin Big Boss
Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-King or Great Grif.
Unit Name Goblin Big Boss |
Main Unit Key wh_main_grn_cha_goblin_big_boss_0 |
Land Unit Key wh_main_grn_cha_goblin_big_boss_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Melee Specialist |
Naval Unit Group Melee Specialist |
Soldiers 1 |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 300 |
Recruitment Cost 500 |
Upkeep Cost 125 |
Melee Attack 40 |
360 |
├ Melee Weapon wh_main_grn_goblin_sword_hero |
├ Melee Damage Base 240 |
├ Melee Damage Ap 120 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
48 |
├ Base Defence 48 |
├ Shield wh_missile_block_55_wood |
└ Shield Defence 0 |
90 |
├ Armour wh_main_grn_goblin_leather_hero |
├ Armour Defence 35 |
└ Shield Armour 55 |
3208 |
├ Man Entity wh_main_grn_cha_goblin_hero_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 3200 |
Leadership (Base Morale) 55 |
Abilities
- Slippery
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Duellist
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |