Wardens of Montfort (Mounted Yeomen Archers)
The elite of Montfort’s low-born, saddled castle defenders often sent out to harass besiegers with their noxious arrows.As they hold such privileged positions as head gaolers and militia sergeants, to become a Yeoman is the highest rank to which a peasant can aspire. It takes many years of dedicated service for Men-at-Arms to be so promoted, and even then only an act of bravery on the battlefield will guarantee ascension. Though no peasant may ride the steeds of the Bretonnian Lords, favoured Yeomen are permitted to ride to battle on draught horses. Such troops will often scout ahead of the main army and keep the Knights informed of enemy movements – a dangerous task, and one which earns no honour, so it is a task that the nobility believe is best performed by peasants. All Men-at-Arms dream of one day becoming a Yeoman, possibly because of the folk stories that tell of Yeomen being raised to Knighthood after performing a great service or some brave deed. The truth is that it is almost unheard of for a peasant to be elevated in this way – the nobility have no wish to sully their ranks with low-born commoners.
Unit Name Wardens of Montfort (Mounted Yeomen Archers) |
Main Unit Key wh_pro04_brt_cav_mounted_yeomen_ror_0 |
Land Unit Key wh_pro04_brt_cav_mounted_yeomen_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Cavalry |
Naval Unit Group Missile Cavalry |
Soldiers 60 |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 163 |
21 |
├ Missile Weapon wh_pro04_brt_horse_bow_poison |
├ Projectile wh_brt_arrow_horse_pox |
├ Missile Damage 17 |
├ Missile Ap Damage 4 |
└ Base Reload Time 11 |
Accuracy 33 |
Range 125 |
Reload 30 |
Shots Per Minute 7.8 |
Ammunition 20 |
Melee Attack 27 |
22 |
├ Melee Weapon wh_main_brt_sword_yeomen_archers |
├ Melee Damage Base 20 |
├ Melee Damage Ap 2 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
24 |
├ Base Defence 24 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh_main_brt_plate_partial |
├ Armour Defence 40 |
└ Shield Armour 0 |
77 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 61 |
├ Mount wh_pro04_brt_mnt_warhorses_ror |
├ Mount Entity wh_main_brt_cavalry_fast_blood |
├ Mount Speed 90 |
└ Mount Health 8 |
Leadership (Base Morale) 54 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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Warhammer |