Left Panel
menu
Home主畫面 / Total War: WARHAMMER / 隆冬之牙 / 技能 / PH - GoreBull Skills
隆冬之牙 隆冬之牙 技能

PH - GoreBull Skills



PH - GoreBull Skills

被動腐蝕[HIDDEN]
被動腐蝕[HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
劍術大師
劍術大師
(wh_main_skill_all_all_self_blade_master_starter)
行動(游牧群)[HIDDEN]
行動(游牧群)[HIDDEN]
(wh_main_skill_all_dummy_agent_actions_horde)
溝壑獠牙
溝壑獠牙
(wh_dlc03_skill_bst_gorebull_gouge_tusks)
大地之力I
大地之力I
(wh_dlc03_skill_bst_champion_defensive_1)
眾獸之尊I
眾獸之尊I
(wh_dlc03_skill_bst_champion_quality_1)
致命衝鋒
致命衝鋒
(wh_main_skill_all_all_self_devastating_charge)
瘤質皮膚
瘤質皮膚
(wh_dlc03_skill_bst_gorebull_gnarled_hide)
致命突襲
致命突襲
(wh_dlc03_skill_bst_all_self_deadly_onslaught)
大地之力II
大地之力II
(wh_dlc03_skill_bst_champion_defensive_2)
眾獸之尊II
眾獸之尊II
(wh_dlc03_skill_bst_champion_quality_2)
皮粗肉厚
皮粗肉厚
(wh_main_skill_all_all_self_thick-skinned)
屠夫呼喚
屠夫呼喚
(wh_dlc03_skill_bst_gorebull_slaughteres_call)
無情獸群I
無情獸群I
(wh_dlc03_skill_bst_champion_offensive_1)
無盡戰獸群I
無盡戰獸群I
(wh_dlc03_skill_bst_champion_quantity_1)
原始本能
原始本能
(wh_dlc03_skill_bst_lord_primal_insticts)
隱影術
隱影術
(wh_dlc03_skill_bst_all_unique_shadow_hide)
無情獸群II
無情獸群II
(wh_dlc03_skill_bst_champion_offensive_2)
無盡戰獸群II
無盡戰獸群II
(wh_dlc03_skill_bst_champion_quantity_2)
奪命寶劍
奪命寶劍
(wh_main_skill_all_all_self_deadly_blade)
孔武好戰
孔武好戰
(wh_main_skill_all_champion_campaign_martial)
專制獨裁
專制獨裁
(wh_main_skill_all_champion_campaign_authoritarian_horde)
索敵者
索敵者
(wh_dlc03_skill_bst_all_self_foe-seeker)
軍營襲擊者
軍營襲擊者
(wh_main_skill_all_champion_campaign_barracks_raider)
殺傷猛士
殺傷猛士
(wh_main_skill_all_all_self_wound-maker)
巡邏伏擊者
巡邏伏擊者
(wh_main_skill_all_champion_campaign_patrol_ambusher)
異常飢渴
異常飢渴
(wh_dlc03_skill_bst_lord_unnatural_thirst)
獸族袍澤I
獸族袍澤I
(wh_dlc03_skill_bst_champion_protect_army_1)
堅定不移
堅定不移
(wh_main_skill_all_all_self_indomitable)
強者
強者
(wh_dlc03_skill_bst_champion_campaign_hardy)
邪月呼喚
邪月呼喚
(wh_dlc03_skill_all_all_self_call_to_morrslieb)

PH - GoreBull Skills (Background Skills)

失明
失明
(wh_main_skill_innate_all_blind)
無聊
無聊
(wh_main_skill_innate_all_boring)
優柔寡斷
優柔寡斷
(wh_main_skill_innate_all_irresolute)
手臂殘疾
手臂殘疾
(wh_main_skill_innate_all_maimed_arm)
腿部殘疾
腿部殘疾
(wh_main_skill_innate_all_maimed_leg)
憂鬱
憂鬱
(wh_main_skill_innate_all_melancholic)
面不改色
面不改色
(wh_main_skill_innate_all_phlegmatic)
樂觀
樂觀
(wh_main_skill_innate_all_sanguine)
恐怖疤痕
恐怖疤痕
(wh_main_skill_innate_all_scar_disfiguring)
鮮明疤痕
鮮明疤痕
(wh_main_skill_innate_all_scar_distinguishing)
鬼鬼祟祟
鬼鬼祟祟
(wh_main_skill_innate_all_sneaky)
暴躁
暴躁
(wh_main_skill_innate_all_choleric)
愚蠢
愚蠢
(wh_main_skill_innate_all_stupid)
強硬
強硬
(wh_main_skill_innate_all_uncompromising)
笨拙
笨拙
(wh_main_skill_innate_all_clumsy)
畸形醜惡
畸形醜惡
(wh_main_skill_innate_all_deformed)
容易受騙
容易受騙
(wh_main_skill_innate_all_easily_deceived)
容易分心
容易分心
(wh_main_skill_innate_all_easily_distracted)
容易上當
容易上當
(wh_main_skill_innate_all_easily_trapped)
渴望榮譽
渴望榮譽
(wh_main_skill_innate_all_honourable)
聰慧
聰慧
(wh_main_skill_innate_all_intelligent)
PH - GoreBull Skills (31)
No. Skill Name Level Unlocked at Rank Effects
1 (wh_main_skill_all_dummy_passive_corruption)
被動腐蝕[HIDDEN]

1 [HIDDEN]Corruptionfromcharacterpresence:+2 (character_to_character_own)
2 (wh_main_skill_all_all_self_blade_master_starter)
劍術大師
這名戰士倚劍而生,利劍便是其手臂的延伸,這使他成為戰場上不容忽視的力量。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
近戰攻擊:+5 (character_to_character_own)
3 (wh_main_skill_all_dummy_agent_actions_horde)
行動(游牧群)[HIDDEN]

1 行動:[[col:yellow]]英雄隨軍 (character_to_character_own)
行動:[[col:yellow]]擴散腐蝕 (character_to_character_own)
行動:[[col:yellow]]襲擊全隊 (character_to_character_own)
行動:[[col:yellow]]刺殺人物 (character_to_character_own)
行動:[[col:yellow]]民心喪失 (character_to_character_own)
行動:[[col:yellow]]襲擊駐軍 (character_to_character_own)
行動:[[col:yellow]]惑亂軍心 (character_to_character_own)
行動:[[col:yellow]]刺殺人物 (character_to_character_own)
行動:[[col:yellow]]咒術抑制 (character_to_character_own)
行動:[[col:yellow]]破壞建築 (character_to_character_own)
行動:[[col:yellow]]潛入破壞 (character_to_character_own)
行動:[[col:yellow]]刺殺人物 (character_to_character_own)
行動:[[col:yellow]]破壞軍械 (character_to_character_own)
行動:[[col:yellow]]破壞城牆 (character_to_character_own)
行動:[[col:yellow]]魔力阻絕 (character_to_character_own)
行動:[[col:yellow]]刺殺人物 (character_to_character_own)
行動:[[col:yellow]]符文之佑 (character_to_character_own)
行動:[[col:yellow]]襲擊城鎮 (character_to_character_own)
行動:[[col:yellow]]阻礙敵軍 (character_to_character_own)
行動:[[col:yellow]]刺殺人物 (character_to_character_own)
行動:[[col:yellow]]經濟滲透 (character_to_character_own)
行動:[[col:yellow]]破壞城牆 (character_to_character_own)
行動:[[col:yellow]]襲擊單位 (character_to_character_own)
行動:[[col:yellow]]刺殺人物 (character_to_character_own)
行動:[[col:yellow]]魔法干涉 (character_to_character_own)
行動:[[col:yellow]]破壞建築 (character_to_character_own)
4 (wh_dlc03_skill_bst_gorebull_gouge_tusks)
溝壑獠牙
野獸人的獠牙上沾滿了血塊,那是戰鬥後遺留的敵方鮮血與肌肉。
1 9 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
破甲傷害:+15 (character_to_character_own)
5 (wh_dlc03_skill_bst_champion_defensive_1)
大地之力I
戰獸群嚴陣以待,等敵人找上門來。大自然便是他們的屏障,敵人很快就會見識到這點。
1 技能:「大地之力I」 (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
2 技能:「大地之力II」 (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
3 技能:「大地之力III」 (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
6 (wh_dlc03_skill_bst_champion_quality_1)
眾獸之尊I
強悍的領袖可令整個戰獸群團結一致供其驅策,從而獲益良多。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
領導力:+5 ([[img:icon_hero]][[/img]]英雄的軍隊)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
領導力:+10 ([[img:icon_hero]][[/img]]英雄的軍隊)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
領導力:+15 ([[img:icon_hero]][[/img]]英雄的軍隊)
7 (wh_main_skill_all_all_self_devastating_charge)
致命衝鋒
有些生物非常擅長將滿腔的怒火灌注到衝鋒中,其鐵蹄之下,就連周遭的大地都會顫動不已!
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
衝鋒加成:+6 (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
衝鋒加成:+16 (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
衝鋒加成:+30 (character_to_character_own)
8 (wh_dlc03_skill_bst_gorebull_gnarled_hide)
瘤質皮膚
這些傢伙外皮上披掛毛髮、沾滿殘骸碎石,有如一層厚厚的硬殼。
1 14 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位護甲:+15 (character_to_character_own)
近戰防禦:+15 (character_to_character_own)
9 (wh_dlc03_skill_bst_all_self_deadly_onslaught)
致命突襲

1 技能:「致命突襲」 (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
10 (wh_dlc03_skill_bst_champion_defensive_2)
大地之力II
戰獸群嚴陣以待,等敵人找上門來。大自然便是他們的屏障,敵人很快就會見識到這點。
1 取代:「大地之力III」 (character_to_character_own)
技能:「大地之力IV」 (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
11 (wh_dlc03_skill_bst_champion_quality_2)
眾獸之尊II
強悍的領袖可令整個戰獸群團結一致供其驅策,從而獲益良多。
1 穿越獸徑時閃避敵軍機率:+40% (伴隨[[img:icon_general]][[/img]]將領)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
領導力:+5 ([[img:icon_hero]][[/img]]英雄的軍隊)
領導力:+20 ([[img:icon_hero]][[/img]]英雄的軍隊)
12 (wh_main_skill_all_all_self_thick-skinned)
皮粗肉厚
那些天生帶著堅硬外殼的生物可不是那麼容易就能殺死,就算是強力的攻擊,也不見得能貫穿硬殼。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位護甲:+3 (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位護甲:+8 (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位護甲:+15 (character_to_character_own)
13 (wh_dlc03_skill_bst_gorebull_slaughteres_call)
屠夫呼喚
尖嘯的戰吼便是一聲信號,宣告著此地即將展開一場屠殺。
1 17 近戰攻擊:劣角獸與角獸單位+15 ([[img:icon_hero]][[/img]]英雄的軍隊)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
14 (wh_dlc03_skill_bst_champion_offensive_1)
無情獸群I
戰獸群衝鋒在前,血盆大口中發出狂暴的戰吼。此等怒濤之下,又有何人能夠倖免?
2 取代:「無情獸群I」 (character_to_character_own)
被動技能:「無情獸群II」 (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
3 取代:「無情獸群II」 (character_to_character_own)
被動技能:「無情獸群III」 (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
1 被動技能:「無情獸群I」 (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
15 (wh_dlc03_skill_bst_champion_quantity_1)
無盡戰獸群I
獸群龐大而難於駕馭,但總有事物可以將其連結起來,那就是戰鬥!戰鬥!還是戰鬥!
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
招募成本:-5% ([[img:icon_hero]][[/img]]英雄的軍隊)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
招募成本:-7% ([[img:icon_hero]][[/img]]英雄的軍隊)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
招募成本:-10% ([[img:icon_hero]][[/img]]英雄的軍隊)
16 (wh_dlc03_skill_bst_lord_primal_insticts)
原始本能
這股肆虐的慾望可謂與生俱來,不是意志選擇的結果,而是來自深入骨髓的純粹野性。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
近戰防禦:+2 (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
近戰防禦:+5 (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
近戰防禦:+9 (character_to_character_own)
17 (wh_dlc03_skill_bst_all_unique_shadow_hide)
隱影術
混沌對他們微笑,賜予其超自然的邪惡力量,令其得以抵禦凡人詭計的攻擊。
1 7 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
遠程抗性:10% (character_to_character_own)
18 (wh_dlc03_skill_bst_champion_offensive_2)
無情獸群II
戰獸群衝鋒在前,血盆大口中發出狂暴的戰吼。此等怒濤之下,又有何人能夠倖免?
1 取代:「無情獸群III」 (character_to_character_own)
被動技能:「無情獸群IV」 (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
19 (wh_dlc03_skill_bst_champion_quantity_2)
無盡戰獸群II
獸群龐大而難於駕馭,但總有事物可以將其連結起來,那就是戰鬥!戰鬥!還是戰鬥!
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
單位經驗:所有新募單位+3 ([[img:icon_hero]][[/img]]英雄的軍隊)
招募成本:-14% ([[img:icon_hero]][[/img]]英雄的軍隊)
招募成本:-4% ([[img:icon_hero]][[/img]]英雄的軍隊)
20 (wh_main_skill_all_all_self_deadly_blade)
奪命寶劍
一把奪命寶劍,在一名真正的殺手與屠夫手上時,更能發揮可怕的殺傷力。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
近戰攻擊:+2 (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
近戰攻擊:+5 (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
近戰攻擊:+9 (character_to_character_own)
21 (wh_main_skill_all_champion_campaign_martial)
孔武好戰
這名戰士一旦出現,他的氣度、影響力或惡名,將達到安定軍心的效果。
1 [[col:yellow]]激勵民眾行動:{{tr:public_order}}額外增加1 部署:我國行省
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
22 (wh_main_skill_all_champion_campaign_authoritarian_horde)
專制獨裁
民眾喜愛交際、肆無忌憚並且好談當權者是非,因此聽到這些負面傳言都會特別留意。
1 [[col:yellow]]民心喪失行動:{{tr:public_order}}-2 部署:外邦行省
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
23 (wh_dlc03_skill_bst_all_self_foe-seeker)
索敵者

1 技能:「索敵者」 (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
24 (wh_main_skill_all_champion_campaign_barracks_raider)
軍營襲擊者
「若敵人發現我的到來,那就最好不過了!」
1 [[col:yellow]]襲擊駐軍行動:造成傷亡額外增加5% 目標:外邦城鎮
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
2 [[col:yellow]]襲擊駐軍行動:造成傷亡額外增加15% 目標:外邦城鎮
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
3 [[col:yellow]]襲擊駐軍行動:造成傷亡額外增加30% 目標:外邦城鎮
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
25 (wh_main_skill_all_all_self_wound-maker)
殺傷猛士
殺傷猛士們力大無窮、兇狠殘暴,會將所有敵人徹底撕碎、蹂躪、踐踏,直至戰場上只剩下自己為止!
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
武器威力:+3% (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
武器威力:+8% (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
武器威力:+15% (character_to_character_own)
26 (wh_main_skill_all_champion_campaign_patrol_ambusher)
巡邏伏擊者
等待需要的是經驗與耐心,這樣才能在最出其不意時發動突襲。
1 [[col:yellow]]襲擊全隊行動:造成傷亡額外增加4% 目標:外邦軍隊
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
2 [[col:yellow]]襲擊全隊行動:造成傷亡額外增加10% 目標:外邦軍隊
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
3 [[col:yellow]]襲擊全隊行動:造成傷亡額外增加18% 目標:外邦軍隊
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
27 (wh_dlc03_skill_bst_lord_unnatural_thirst)
異常飢渴
食物、飲水與殺戮,有多少都不夠!不夠!
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
生命值:+6% (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
生命值:+16% (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
生命值:+30% (character_to_character_own)
28 (wh_dlc03_skill_bst_champion_protect_army_1)
獸族袍澤I
只要對自己有利,戰獸群內的成員都會互相扶持。
1 敵方英雄行動成功率:-3% (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
2 敵方英雄行動成功率:-6% (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
3 敵方英雄行動成功率:-9% (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
29 (wh_main_skill_all_all_self_indomitable)
堅定不移
身為領主,要有鋼鐵般的意志與絕不服輸的氣勢,這樣麾下眾將的立場才會堅定,並追隨到天涯海角。
1 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
領導力:+2 (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
領導力:+5 (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
領導力:+9 (character_to_character_own)
30 (wh_dlc03_skill_bst_champion_campaign_hardy)
強者
{{tr:skill_champion_hardy_description}}
1 19 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
傷勢痊癒時間:-1 (character_to_character_own)
31 (wh_dlc03_skill_all_all_self_call_to_morrslieb)
邪月呼喚
邪月低垂天際,其邪惡崇拜者莫不俯首於前。
1 6 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
近戰防禦:+2 (character_to_character_own)
2 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
近戰防禦:+5 (character_to_character_own)
3 NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
近戰防禦:+9 (character_to_character_own)
PH - GoreBull Skills (21) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
32 (wh_main_skill_innate_all_blind)
失明
雖然目已不能視物,但其他感官依舊敏銳。
1 近戰攻擊:+3 (general_to_character_own)
近戰防禦:-3 (general_to_character_own)
33 (wh_main_skill_innate_all_boring)
無聊
「又要演說?好吧,演說時間一定要那麼長嗎?」
1 戰役地圖移動距離:-5% (character_to_character_own)
所有建築收入產值:+5% (所在行省)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
34 (wh_main_skill_innate_all_irresolute)
優柔寡斷
「優柔寡斷可是你的敵人最渴望的禮物。」
1 戰役地圖移動距離:+5% (character_to_character_own)
建築成本:所有建築+4% (所在地區)
35 (wh_main_skill_innate_all_maimed_arm)
手臂殘疾
「先生,這人的手臂沒了。」
1 近戰攻擊:-6 (character_to_character_own)
近戰防禦:+3 ([[img:icon_general]][[/img]]領主的軍隊)
36 (wh_main_skill_innate_all_maimed_leg)
腿部殘疾
「不,我不是喝多了,只是無腿可使而已。」
1 移動速度:-15% (character_to_character_own)
領導力:+3 ([[img:icon_general]][[/img]]領主的軍隊)
37 (wh_main_skill_innate_all_melancholic)
憂鬱
「你為何如此自暴自棄?難道你不是國王、皇帝,甚至連勇士都不是嗎?」
1 英雄自衛:傷害進犯者機率-5% (character_to_character_own)
{{tr:public_order}}:-1 (本地敵方行省)
38 (wh_main_skill_innate_all_phlegmatic)
面不改色
不動聲色的人可以讓人放心,卻也教人不安。
1 戰役地圖視野:+5% (character_to_character_own)
{{tr:public_order}}:+1 (所在行省)
39 (wh_main_skill_innate_all_sanguine)
樂觀
快樂的氣氛會讓屬下們信心滿滿。
1 敵方英雄行動成功率:-3% (character_to_character_own)
近戰攻擊:+5 (character_to_character_own)
40 (wh_main_skill_innate_all_scar_disfiguring)
恐怖疤痕
這醜陋的疤痕總是讓人難以忘卻。
1 敵方單位領導力:-3 (所在地區)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
41 (wh_main_skill_innate_all_scar_distinguishing)
鮮明疤痕
看來這個老兵曾有過英雄壯舉。
1 敵方單位領導力:-2 (所在地區)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
42 (wh_main_skill_innate_all_sneaky)
鬼鬼祟祟
潛伏在陰影中,然後偷偷跟上去,這就是此人的天性。
1 英雄行動成功率:+5% (character_to_character_own)
43 (wh_main_skill_innate_all_choleric)
暴躁
此人的怒火如此熾熱,難不成是恐虐親手點燃的嗎?
1 近戰攻擊:+5 (character_to_character_own)
44 (wh_main_skill_innate_all_stupid)
愚蠢
智商跟大河巨魔差不多。
1 衝鋒加成:+10% (character_to_character_own)
45 (wh_main_skill_innate_all_uncompromising)
強硬
雖然有些人會稱之為果斷,但是強硬的態度利弊參半。
1 英雄自衛:傷害進犯者機率+10% (character_to_character_own)
46 (wh_main_skill_innate_all_clumsy)
笨拙
就算是喝醉的食人魔,步伐也比這傢伙穩多了。
1 武器威力:+10% (character_to_character_own)
47 (wh_main_skill_innate_all_deformed)
畸形醜惡
這傢伙不是天生畸形,就是受了毀滅之力的影響,但在這座禁錮肉體的監獄中,仍存有一份榮譽感。
1 敵方單位領導力:-2 (所在地區)
48 (wh_main_skill_innate_all_easily_deceived)
容易受騙
「傀儡,奸奇會好好玩弄你的!」
1 敵方英雄行動成功率:+2% (character_to_character_own)
49 (wh_main_skill_innate_all_easily_distracted)
容易分心
「看那裡,鼻涕精露屁股了!」
1 戰役地圖移動距離:-7% (character_to_character_own)
領導力:+2 (character_to_character_own)
50 (wh_main_skill_innate_all_easily_trapped)
容易上當
誘捕一個傻瓜很簡單,誘捕一個國王似乎更簡單。
1 敵方英雄行動成功率:+3% (character_to_character_own)
51 (wh_main_skill_innate_all_honourable)
渴望榮譽
榮譽便是一切!
1 領導力:+10 (character_to_character_own)
52 (wh_main_skill_innate_all_intelligent)
聰慧
在這個血腥與戰鬥的年代,智慧是被低估的天賦。
1 英雄自衛:傷害進犯者機率+5% (character_to_character_own)
發現伏擊機率:+10% ([[img:icon_general]][[/img]]領主的軍隊)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
NotUsed (character_to_character_own)
Facebook