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HomeHome / Total War: WARHAMMER / The Bloody Handz / Buildings / Wurrzag's Burrows
Wurrzag's Burrows The Bloody HandzThe Bloody Handz Minor Settlement Level 4

Wurrzag's Burrows

When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".

Encampments are formed when one or more camps merge with each other. Tents become dung-covered huts, kennulz, Squig penz, boar sties and even grog-drenched drinking holes as more and more Greenskins are drawn to a settlement. Staked defences or roughly hewn moats will often surround the encampment to fend off foes who want to take the goodies within for themselves.

Minor Settlement

Ruined Dwarfhold Wurrzag
Ruined Dwarfhold Wurrzag
(wh_main_grn_settlement_ruin_minor_wurrzag)
Minor Settlement Level 0
Wurrzag's Hideout
Wurrzag's Hideout
(wh_main_grn_settlement_minor_1_wurrzag)
Minor Settlement Level 1
Wurrzag's Camp
Wurrzag's Camp
(wh_main_grn_settlement_minor_2_wurrzag)
Minor Settlement Level 2
Wurrzag's Burrows
Wurrzag's Burrows
(wh_main_grn_settlement_minor_3_wurrzag)
Minor Settlement Level 3
Wurrzag's Burrows

Building Name

Wurrzag's Burrows

Level Name

wh_main_grn_settlement_minor_3_wurrzag

Building Chain

Minor Settlement

Building Level

4

Create Time

4

Create Cost

3200

Require Resource

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
Growth: +30 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own)
Casualty replenishment rate: +2% for Savage Orc units (factionwide)

Provides Garrison Army

90 Savage Orc Arrer Boyz
90 Savage Orc Arrer Boyz
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
100 Savage Orc Big 'Uns
100 Savage Orc Big 'Uns
Savage Orc Big 'Uns
(wh_main_grn_inf_savage_orc_big_uns)
Melee Infantry
120 Savage Orcs
120 Savage Orcs
Savage Orcs
(wh_main_grn_inf_savage_orcs)
Melee Infantry

Recruitable Units

No Recruitable Units
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