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Home / Total War: WARHAMMER / Backstabbin' Tribe / Buildings / Occupied Karaz-a-Karak (Greenskin Encampment)
Backstabbin' Tribe Faction
Backstabbin' Tribe Karaz-a-Karak Level 4
Occupied Karaz-a-Karak (Greenskin Encampment)
When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".Encampments are formed when one or more camps merge with each other. Tents become dung-covered huts, kennulz, Squig penz, boar sties and even grog-drenched drinking holes as more and more Greenskins are drawn to a settlement. Staked defences or roughly hewn moats will often surround the encampment to fend off foes who want to take the goodies within for themselves.
Karaz-a-Karak
Building Name Occupied Karaz-a-Karak (Greenskin Encampment) |
Level Name wh_main_special_settlement_karaz_a_karak_3_grn |
Building Chain Karaz-a-Karak |
Building Level 4 |
Create Time 4 |
Create Cost 3200 |
Require Resource |
Effects
Grants 3 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units
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