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Varg Buildings
Garrison Buildings
Garrison
Guard Shack
(wh_main_nor_outpost_garrison_1) Level 0 |
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Garrison Level 1 Guard Shack The northern tribes are not a defensive bunch, but understand the importance of vigilance. |
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1 | 500 |
Melee defence: +4 when under siege (local armies) Leadership: +2 when under siege (local armies) |
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2 |
Garrison Level 2 Watchtower In a harsh land of constant dangers and vicious predators, the Northmen have a need to keep watch. |
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2 | 1000 |
Melee defence: +7 when under siege (local armies) Leadership: +4 when under siege (local armies) |
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3 |
Garrison Level 3 Marauding Militia The militia forced to protect the camp tend to be angrier, more bloodthirsty, and hell-bent on having their day. |
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3 | 1500 |
Melee defence: +10 when under siege (local armies) Leadership: +6 when under siege (local armies) |
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