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Varg Varg Units

Custom Battle Units

Lord
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Chaos Sorcerer Lord (Metal)
Melee Infantry / Command / (wh_dlc01_nor_cha_chaos_sorcerer_lord_0)
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
1 750 1000 188 48 360 20 44 100 3458 65
2
1 Chaos Sorcerer Lord (Metal) (Warhorse)
Cavalry / Command / (wh_dlc01_nor_cha_chaos_sorcerer_lord_1)
Chaos Sorcerer Lord (Metal) (Warhorse)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
1 850 1100 213 48 360 40 44 100 3900 65
3
1 Marauder Chieftain
Melee Infantry / Command / (wh_main_nor_cha_marauder_chieftan_0)
Marauder Chieftain
Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.
1 800 800 200 60 435 55 40 85 3820 70
4
1 Marauder Chieftain (Norscan Warhorse)
Cavalry / Command / (wh_main_nor_cha_marauder_chieftan_1)
Marauder Chieftain (Norscan Warhorse)
Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.
1 900 900 220 60 435 65 40 85 4128 70
5
2 Marauder Chieftain (Marauder Chariot)
War Machine / Command / (wh_main_nor_cha_marauder_chieftan_2)
Marauder Chieftain (Marauder Chariot)
Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end.
2 1150 1150 290 54 435 87 30 135 4728 70
Hero
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
1 Chaos Sorcerer (Metal)
Melee Infantry / Command / (wh_main_nor_cha_chaos_sorcerer_0)
Chaos Sorcerer (Metal)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
1 450 450 113 38 300 16 26 100 3200 60
7
1 Chaos Sorcerer (Metal) (Warhorse)
Cavalry / Command / (wh_main_nor_cha_chaos_sorcerer_1)
Chaos Sorcerer (Metal) (Warhorse)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
1 550 1100 138 42 315 30 40 90 3616 60
8
2 Chaos Sorcerer (Metal)
War Machine / Command / (wh_main_nor_cha_chaos_sorcerer_2)
Chaos Sorcerer (Metal)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
2 650 1200 162 26 315 60 16 90 3616 60
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
80 Norscan Warhounds
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_warhounds_0)
Norscan Warhounds
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread horrific injury amongst the enemy.
80 400 400 100 26 22 18 17 15 64 38
10
120 Marauders
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_0)
Marauders
Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 405 405 101 34 28 16 28 50 65 60
11
80 Norscan Warhounds (Poison)
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_warhounds_1)
Norscan Warhounds (Poison)
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread horrific injury amongst the enemy.
80 475 475 118 26 22 18 17 15 64 38
12
120 Marauders (Great Weapons)
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_1)
Marauders (Great Weapons)
Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 530 530 133 32 27 22 20 15 65 60
13
12 Norscan Trolls
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_trolls)
Norscan Trolls
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
12 800 800 200 36 86 30 24 40 557 38
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
60 Marauder Horsemen
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_0)
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
60 530 530 133 22 75 7.4 18 18 24 16 16 15 66 45
15
60 Marauder Horsemen (Throwing Axes)
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_1)
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
60 630 630 158 27 65 6.7 12 22 24 18 22 45 70 48
Chariot
No. Unit Sol. Costom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
8 Marauder Chariot
War Machine / Chariot / (wh_main_nor_cav_chaos_chariot)
Marauder Chariot
With spinning scythes and a spike-laden chassis, this chariot causes maximum bloodshed with its devastating charge.
8 780 780 195 22 40 76 28 85 1376 70