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Varg Captured Karaz-a-Karak Level 5
Occupied Karaz-a-Karak (Dwarfhold)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.Captured Karaz-a-Karak
Building Name Occupied Karaz-a-Karak (Dwarfhold) |
Level Name wh_dlc08_special_settlement_karaz_a_karak_4_norsca |
Building Chain Captured Karaz-a-Karak |
Building Level 5 |
Create Time 1 |
Create Cost 3000 |
Require Resource |
Effects
Global Recruitment duration: -1 turn for all units (province_to_faction_unseen)Grants 4 construction slots in the settlement (this_building)
Income generated: 625 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order}}: +4 (province_to_province_own)
Chaos corruption: +4 (region_to_region_own)
Provides Garrison Army
Marauder Berserkers
(wh_dlc08_nor_inf_marauder_berserkers_0)
Melee Infantry
(wh_dlc08_nor_inf_marauder_berserkers_0)
Melee Infantry
Marauder Champions
(wh_dlc08_nor_inf_marauder_champions_0)
Melee Infantry
(wh_dlc08_nor_inf_marauder_champions_0)
Melee Infantry
Marauder Hunters
(wh_dlc08_nor_inf_marauder_hunters_0)
Missile Infantry
(wh_dlc08_nor_inf_marauder_hunters_0)
Missile Infantry
Norscan Ice Trolls
(wh_dlc08_nor_mon_norscan_ice_trolls_0)
Melee Infantry
(wh_dlc08_nor_mon_norscan_ice_trolls_0)
Melee Infantry
Marauders
(wh_main_nor_inf_chaos_marauders_0)
Melee Infantry
(wh_main_nor_inf_chaos_marauders_0)
Melee Infantry
Marauders (Great Weapons)
(wh_main_nor_inf_chaos_marauders_1)
Melee Infantry
(wh_main_nor_inf_chaos_marauders_1)
Melee Infantry
Recruitable Units
No Recruitable Units
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