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Gondor Cavalry
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Class and category 兵種 |
heavy cavalry
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Soldier 兵員數量 |
gondor_cavalry, 30, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
gondor horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, can_withdraw, legionary_name, can_formed_charge, knight, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2, 4.4, 3, 6, 2, square
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Hit points 生命值 |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
6, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
8, 4, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
6, -1, -2, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
14, disciplined, trained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 890, 320, 100, 100, 890, 3, 150
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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Horsemanship has never been the main interest of the Gondorian army. Often they’ve received mounted aid from their allies, the Rohirrim in the west, who are unmatched when it comes to the art of fighting from horseback. The Warlords and Generals of Gondor do however understand that cavalry is an important part of any army, and will usually deploy a unit of Gondor Cavalry when the need arises. They wear the standard full plate armour of the Gondorian army and wield a long ash-shafted lance. They also have longswords for close combat.
Armour upgrade 護甲升級 |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
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Ownership factions 擁有勢力 |
Gondor Cavalry heavy cavalry Professional medium cavalry armed with lances and swords and protected by plate armour.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.2 |
2 |
0 |
and region_religion numenorian 75 and hidden_resource grasland |
Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.1 |
1 |
0 |
and region_religion numenorian 75 and hidden_resource forest |
Baron's stables allow for the recruitment of capable cavalry units. |
3 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 75 and hidden_resource desert or hidden_resource mountains |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.2 |
2 |
0 |
and region_religion numenorian 75 and hidden_resource grasland |
Baron's stables allow for the recruitment of capable cavalry units. |
5 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.1 |
1 |
0 |
and region_religion numenorian 75 and hidden_resource forest |
Baron's stables allow for the recruitment of capable cavalry units. |
6 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 75 and hidden_resource desert or hidden_resource mountains |
Baron's stables allow for the recruitment of capable cavalry units. |
7 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
0 |
and region_religion numenorian 75 and hidden_resource grasland |
Earl's stables allow for the recruitment of elite cavalry units. |
8 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.1 |
1 |
0 |
and region_religion numenorian 75 and hidden_resource forest |
Earl's stables allow for the recruitment of elite cavalry units. |
9 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.05 |
1 |
0 |
and region_religion numenorian 75 and hidden_resource desert or hidden_resource mountains |
Earl's stables allow for the recruitment of elite cavalry units. |
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