Qiang Warriors
Those the Han call barbarians are just warriors determinedly defending their home against invaders.When the need arises, a general should have no qualms about recruiting non-standard forces to aid in battle. The Qiang, a collection of tribal peoples from beyond the borders, are fierce warriors with unconventional fighting styles.
Armed with dual axes or a heavy mace, Qiang warriors waste no time getting right into the centre of a melee, bludgeoning and dismembering with abandon and little regard for their own safety or lives.
Unit Abilities
-
Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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SCARE
Reduces nearby enemy morale. Does not stack. -
HIDE IN FOREST
Can hide in forests. -
IMMUNE TO SCARE
Immune to scare effects.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Good against shields
This unit causes extra damage against shielded enemies. - Poor morale
This unit is likely to flee quickly when it suffers casualties or is involved in a losing battle.
Unit Name Qiang Warriors |
Main Unit Key 3k_dlc04_unit_metal_qiang_warriors |
Land Unit Key 3k_dlc04_unit_metal_qiang_warriors |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 500 |
Recruitment Cost 600 |
Upkeep Cost 160 |
Morale 29 |
├ Hit Points 96000 |
└ Speed NAN |
3k_dlc04_unit_dw095_axe_mace_basic |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 149 |
├ Melee Damage - Base 12 |
├ Melee Damage - Armour-piercing 27 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 19% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_reinforced |
├ Armour Base 25 |
└ Shield Armour 0 |