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Lu Zhi Lu Zhi Units

Melee Infantry

Melee Infantry
No. Unit Soldiers
Soldiers
Custom Cost
Custom Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Morale
Morale
MORALE
Determines this unit's resilience to routing. When the general is dead, units cannot rally.
Hit Points
Hit Points
HIT POINTS
Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability.
Melee Charge Bonus
Melee Charge Bonus
MELEE CHARGE BONUS
Increases a unit's hit chance and damage when charging. Fades over time after the initial charge.
Melee Attack Rate
Melee Attack Rate
MELEE ATTACK RATE
Determines how many times a unit can attack over a minute.
Melee Damage - Base
Melee Damage - Base
MELEE DAMAGE - BASE
Can be blocked. Reduced by armour.
Melee Damage - Armour-piercing
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING
It fully goes through armour but can be blocked.
Melee Evasion - Base
Melee Evasion - Base
MELEE EVASION - BASE
Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it.
Melee Evasion - Shield
Melee Evasion - Shield
MELEE EVASION - SHIELD
Increases the chance of evading melee damage from the front.
Armour Base
Armour Base
ARMOUR - BASE
Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage.
Shield Armour
Shield Armour
ARMOUR - SHIELD
Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage.
Ranged Block Chance
Ranged Block Chance
RANGED BLOCK CHANCE
Increases the chance of evading damage from non-artillery projectiles.
Ranged Damage - Base
Ranged Damage - Base
RANGED DAMAGE - BASE
Can be blocked. Reduced by armour.
Ranged Damage - Armour-piercing
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING
Can be blocked. Ignores armour.
Range
Range
RANGE
Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected.
Ranged Attack Rate
Ranged Attack Rate
RANGED ATTACK RATE
Determines how many times a unit can fire over a minute.
Ammunition
Ammunition
AMMUNITION
Determines how many times a unit can fire. After the battle, ammunition is fully replenished.
Speed
Speed
SPEED
Determines how quickly this unit can move. Affected by terrain.
1
160 Sabre Militia
Melee Infantry / Sword Infantry / (3k_main_unit_metal_sabre_militia)
Sabre Militia
Assault infantry armed with zhibeidao swords to break enemy spear lines.
160 450 450 120 26 96000 100 30 20 6 32% 20% 20 2 60% NAN
2
160 Axe Band
Melee Infantry / Axe Infantry / (3k_main_unit_metal_axe_band)
Axe Band
Hardened by the bandit life, the furious charge of these axe-swinging troops is deadly to enemy infantry.
160 450 450 120 26 96000 115 30 6 17 15% 20% 7 5 55% NAN
3
160 Northern Sabre Infantry
Melee Infantry / Sword Infantry / (3k_dlc07_unit_metal_northern_sabre_infantry)
Northern Sabre Infantry
Let the rattle of countless sabres presage war's coming.
160 575 563 168 30 96000 110 30 25 8 38% 20% 32 5 55% NAN
4
160 Sabre Infantry
Melee Infantry / Sword Infantry / (3k_main_unit_metal_sabre_infantry)
Sabre Infantry
Well-trained armoured infantry, carrying rattan shields and zhibeidao swords for close combat with enemy infantry.
160 600 600 160 34 96000 115 30 25 8 40% 20% 32 2 60% NAN
5
160 Jian Sword Guards
Melee Infantry / Sword Infantry / (3k_main_unit_metal_jian_swordguards)
Jian Sword Guards
Few have the skills to master the ancient fighting style of the jian sword while parrying blows with a shield.
160 700 700 185 42 96000 88 24 20 15 38% 20% 26 10 55% NAN
6
160 Northern Veteran Sabre Infantry
Melee Infantry / Sword Infantry / (3k_dlc07_unit_metal_northern_veteran_sabre_infantry)
Northern Veteran Sabre Infantry
Battle has not dulled these blades, nor the resolves of their bearers.
160 850 763 180 40 96000 125 30 25 8 45% 20% 45 8 65% NAN
7
160 Zhanmajian Infantry
Melee Infantry / Glaive Infantry / (3k_dlc05_unit_metal_zhanmajian_infantry)
Zhanmajian Infantry
"To kill a man? That's one thing. But to kill an animal? That seems another cruel business altogether."
160 900 800 185 34 96000 144 15 39 29 20% 0% 26 0 0% NAN
8
160 Pearl Dragons
Melee Infantry / Glaive Infantry / (3k_main_unit_metal_pearl_dragons)
Pearl Dragons
Elite warriors that parry and block projectiles with polearms before answering with a devastating charge.
160 900 900 240 49 96000 125 24 37 16 65% 0% 7 0 50% NAN
9
160 Yellow Dragons
Melee Infantry / Axe Infantry / (3k_main_unit_earth_yellow_dragons)
Yellow Dragons
Elite infantry who cross all terrain types with ease, only to furiously attack enemy infantry with their axes.
160 900 1100 295 49 96000 304 30 10 21 17% 20% 7 8 65% NAN
10
160 Imperial Sword Guard
Melee Infantry / Sword Infantry / (3k_dlc04_unit_metal_imperial_sword_guard)
Imperial Sword Guard
At the gates of the imperial palace, these warriors stand, guarding the emperor with steel brandished!
160 1250 1200 320 54 96000 214 24 20 15 55% 15% 53 20 60% NAN