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General(Records) | ||||||||||||||||||||||
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No. | Unit |
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![]() ![]() MORALE Determines this unit's resilience to routing. When the general is dead, units cannot rally. |
![]() ![]() HIT POINTS Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability. |
![]() ![]() MELEE CHARGE BONUS Increases a unit's hit chance and damage when charging. Fades over time after the initial charge. |
![]() ![]() MELEE ATTACK RATE Determines how many times a unit can attack over a minute. |
![]() ![]() MELEE DAMAGE - BASE Can be blocked. Reduced by armour. |
![]() ![]() MELEE DAMAGE - ARMOUR-PIERCING It fully goes through armour but can be blocked. |
![]() ![]() MELEE EVASION - BASE Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it. |
![]() ![]() MELEE EVASION - SHIELD Increases the chance of evading melee damage from the front. |
![]() ![]() ARMOUR - BASE Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage. |
![]() ![]() ARMOUR - SHIELD Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage. |
![]() ![]() RANGED BLOCK CHANCE Increases the chance of evading damage from non-artillery projectiles. |
![]() ![]() RANGED DAMAGE - BASE Can be blocked. Reduced by armour. |
![]() ![]() RANGED DAMAGE - ARMOUR-PIERCING Can be blocked. Ignores armour. |
![]() ![]() RANGE Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected. |
![]() ![]() RANGED ATTACK RATE Determines how many times a unit can fire over a minute. |
![]() ![]() AMMUNITION Determines how many times a unit can fire. After the battle, ammunition is fully replenished. |
![]() ![]() SPEED Determines how quickly this unit can move. Affected by terrain. |
1 |
Strategist / Strategist / (3k_main_general_water_kong_rong) Kong Rong |
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21 | 220 | 0 | 0 | 23 | 36600 | 34 | 30 | 21 | 5 | 0% | 0% | 20 | 0 | 0% | NAN | |||||||
2 |
Sentinel / Sentinel / (3k_main_general_metal_taishi_ci) Taishi Ci |
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41 | 575 | 0 | 0 | 34 | 73200 | 150 | 30 | 15 | 11 | 0% | 0% | 38 | 0 | 0% | NAN |