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Wu Wu Reforms

Infrastructure & Economy

PLACEHOLDER

Infrastructure & Economy

Infrastructure & Economy
No. Technology Research Points Food Cost Requires Effects Enables
1 Currency-based Economy Infrastructure & Economy Tier 1
Currency-based Economy
Unlike lands, money can be exchanged for goods and services.
0 5
    This branch is focused on overall economy and commerce. (faction-wide)
    +10% income from commerce (all counties faction-wide)
Government Enterprises Mercantile Regulation Currency Inspector Office Craftsmen Workshops Government Workshops
2 Guide to Estate Management Infrastructure & Economy Tier 2
Guide to Estate Management
It is important to maintain harmony in all things, especially the matters of your estate.
0 5 Government Enterprises
    +10% income from commerce and industry (all counties faction-wide)
Corvée Labour Tax Commutation Horse Magnates Artisan Tool Manufacturer Industrial Tool Manufacturer
3 Government Enterprises Infrastructure & Economy Tier 2
Government Enterprises
If China is to thrive, only the state can make it so.
0 5 Currency-based Economy
    +10% income from industry (all counties faction-wide)
Guide to Estate Management Office of Arts & Crafts Artisan Tool Depot Industrial Tool Depot
4 Pottery Bricks Infrastructure & Economy Tier 2
Pottery Bricks
Even the greatest of structures must start with a single brick.
0 5 State Workshops
    This branch will lead to cheaper building upkeep. (faction-wide)
    -25% building upkeep (all counties faction-wide)
Rammed Earth
5 Slave Mobilisation Infrastructure & Economy Tier 2
Slave Mobilisation
"You shall be put to work. After all, it is your penance to serve."
0 5 Labourer Conscription Housing
    This branch will lead to a larger workforce. (faction-wide)
    -1 construction time (all counties faction-wide)
Convict Workforce
6 Tax Commutation Infrastructure & Economy Tier 3
Tax Commutation
The state requires your duty, but there are other methods of service.
0 5 Guide to Estate Management
    +10% income from industry (all counties faction-wide)
7 Shaft Mining Infrastructure & Economy Tier 3
Shaft Mining
The ability to go deeper than ever before is a tempting proposition.
0 5 Open Iron Veins
    This branch will enable better mining techniques. (faction-wide)
    -20% construction cost (mines) (all counties faction-wide)
Convict Workforce Bureau of Mining Subsidiaries Iron Craftwork Village Copper Mining Village Jade Artisans
8 Mercantile Regulation Infrastructure & Economy Tier 3
Mercantile Regulation
If a merchant cannot be controlled, then what use is he to China?
0 5 Currency-based Economy
    +15% income from commerce (all counties faction-wide)
Trade Associations Silk Road Expeditions Mercenary Barracks Artisan Workshops
9 Corvée Labour Infrastructure & Economy Tier 3
Corvée Labour
One month of work every year. It is expected, and it will be had.
0 5 Guide to Estate Management
    -1 construction time (all counties faction-wide)
10 Office of Arts & Crafts Infrastructure & Economy Tier 3
Office of Arts & Crafts
A man should be respected and rewarded for toiling with his hands all day.
0 5 Government Enterprises
    +8 satisfaction for sentinels (faction-wide)
State Monopolies Permanent Labour Housing Coin Maker Grand Treasury Mint Government Provincial Workshops Sabre Infantry
11 Convict Workforce Infrastructure & Economy Tier 3
Convict Workforce
"A free workforce - think of the possibilities!"
0 5 Slave Mobilisation Shaft Mining
    +20% income from industry (all counties faction-wide)
Carburettor Chambers
12 State Blast Furnaces Infrastructure & Economy Tier 4
State Blast Furnaces
What is forged in fire returns from the flames stronger than before.
0 5 State Monopolies
    +12 satisfaction for sentinels (faction-wide)
    +15% income from industry (all counties faction-wide)
Imperial Sword Guard Pearl Dragons
13 Carburettor Chambers Infrastructure & Economy Tier 4
Carburettor Chambers
They toil in the dark for the riches of the land; what dangers lurk in the murk and shadows?
0 5 Convict Workforce
    +25% income from industry (all counties faction-wide)
Bureau of State Mining Expeditions Iron Craftwork Town Copper Mining Town Jade Master Artisans
14 Trade Associations Infrastructure & Economy Tier 4
Trade Associations
Unity is born through the endless quest for wealth.
0 5 Mercantile Regulation
    +20% income from commerce (all counties faction-wide)
Mercenary Encampment Master Lacquerware Artisans Master Artisans
15 Rammed Earth Infrastructure & Economy Tier 4
Rammed Earth
The earth endures, long after the rest of us are gone.
0 5 Pottery Bricks
    -25% building upkeep (all counties faction-wide)
16 State Monopolies Infrastructure & Economy Tier 4
State Monopolies
What the merchant controls benefits the merchant. What the state controls benefits China.
0 5 Iron & Salt Agencies Office of Arts & Crafts
    +15% income from all sources (all counties faction-wide)
State Blast Furnaces Office of Works Grand State Workshops
17 Horse Magnates Infrastructure & Economy Tier 4
Horse Magnates
He who controls the horses controls China.
0 5 Guide to Estate Management
    +20% trade influence (faction-wide)
    +4 population growth (all counties faction-wide)