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HomeHome / Total War: THREE KINGDOMS / Gong Du Yellow Turbans / Buildings / Harbour Buildings

Harbours provide livelihoods and trade and can be further developed with an eye on greater profits or larger fishing hauls.

Harbour

Abandoned Jetties
Abandoned Jetties
(3k_district_market_harbour_fish_0)
Harbour Level 0
Jetties
Jetties
(3k_district_market_harbour_fish_1)
Harbour Level 1
Pier
Pier
(3k_district_market_harbour_fish_2)
Harbour Level 2
Fish Trader
Fish Trader
(3k_district_market_harbour_fish_3)
Harbour Level 3
Fishing Port
Fishing Port
(3k_district_market_harbour_fish_4)
Harbour Level 4
Grand Fishing Port
Grand Fishing Port
(3k_district_market_harbour_fish_5)
Harbour Level 5
Harbour Trader
Harbour Trader
(3k_district_market_harbour_trade_3)
Harbour Level 3
Trading Port
Trading Port
(3k_district_market_harbour_trade_4)
Harbour Level 4
Spice Trading Port
Spice Trading Port
(3k_district_market_harbour_spice_5)
Harbour Level 5
Grand Trading Port
Grand Trading Port
(3k_district_market_harbour_trade_5)
Harbour Level 5
Harbour
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Abandoned Jetties Harbour Level 0
Abandoned Jetties
The people here keep to themselves; untouched and unchecked by the guiding hand of government.
0 0 0 0
  • This is an abandoned jetty that can be developed into a proper pier and harbour. (this commandery)
2 Jetties Harbour Level 1
Jetties
To extend trade, extend its architecture.
2 1700 0 0
  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +40 income (commerce) (this commandery)
  • +2 food production (fishing) (local commanderies)
3 Pier Harbour Level 2
Pier
To live by the sea is an advantage that should be exploited.
4 2500 0 0
  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +70 income (commerce) (this commandery)
  • +3 food production (fishing) (local commanderies)
4 Fish Trader Harbour Level 3
Fish Trader
A trader established at the dock has an intimate knowledge of the most profitable hauls.
4 3300 0 0
  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +100 income (commerce) (this commandery)
  • +4 food production (fishing) (local commanderies)
5 Harbour Trader Harbour Level 3
Harbour Trader
With the development of the settlement comes greater opportunity.
4 3100 0 0
  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +110 income (commerce) (this commandery)
  • +10% income from commerce (faction-wide)
  • +3 food production (fishing) (local commanderies)
6 Fishing Port Harbour Level 4
Fishing Port
More space for fishing boats to dock increases the quantity of goods that can be brought ashore.
6 4100 0 0
  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +130 income (commerce) (this commandery)
  • +5 food production (fishing) (local commanderies)
7 Trading Port Harbour Level 4
Trading Port
A port specialising in trade can bend all resources towards it.
6 3750 0 0
  • Agriculture buildings construction cost reduction: -10% (local commandery)
  • +150 income (commerce) (this commandery)
  • +20% income from commerce (faction-wide)
  • +3 food production (fishing) (local commanderies)
8 Spice Trading Port Harbour Level 5
Spice Trading Port
There are as many opportunities as there are flavours.
7 5000 0 0
  • Agriculture buildings construction cost reduction: -15% (local commandery)
  • +225 income (commerce) (this commandery)
  • +50% income from spice (faction-wide)
  • +50% trade influence (faction-wide)
9 Grand Fishing Port Harbour Level 5
Grand Fishing Port
A lively and profitable fishing hub which grows with each new haul.
7 4900 0 0
  • Agriculture buildings construction cost reduction: -15% (local commandery)
  • +160 income (commerce) (this commandery)
  • +6 food production (fishing) (local commanderies)
10 Grand Trading Port Harbour Level 5
Grand Trading Port
Trade flows as endlessly as the sea on which it arrives.
6 4450 0 0
  • Agriculture buildings construction cost reduction: -15% (local commandery)
  • +200 income (commerce) (this commandery)
  • +25% income from commerce (faction-wide)
  • +3 food production (fishing) (local commanderies)