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HomeHome / Total War: THREE KINGDOMS / Wei / Buildings / Military Infrastructure Buildings
Wei Wei Buildings

Military Infrastructure Buildings

A military infrastructure is vital for supplying your troops; it can be further developed to either increase stockpiles or cause attrition for enemy trespassers.

Military Infrastructure

Patrols
Patrols
(3k_district_military_security_1)
Military Infrastructure Level 0
Guard Posts
Guard Posts
(3k_district_military_security_2)
Military Infrastructure Level 1
Stationed Garrison
Stationed Garrison
(3k_district_military_security_capital_3)
Military Infrastructure Level 2
Police Headquarters
Police Headquarters
(3k_district_military_security_capital_4)
Military Infrastructure Level 3
Fortified Garrison
Fortified Garrison
(3k_district_military_security_capital_5)
Military Infrastructure Level 4
Patrol Barracks
Patrol Barracks
(3k_district_military_security_province_3)
Military Infrastructure Level 2
Watchtower Garrisons
Watchtower Garrisons
(3k_district_military_security_province_4)
Military Infrastructure Level 3
Strategic Fortress
Strategic Fortress
(3k_district_military_security_province_5)
Military Infrastructure Level 4
White Horse Fellows Raiding Parties
White Horse Fellows Raiding Parties
(3k_district_military_security_province_northern_horses_5)
Military Infrastructure Level 4
Military Infrastructure
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Patrols Military Infrastructure Level 0
Patrols
To relax vigilance is to invite attack.
1 1200 20 0
  • -3 fervour from buildings (local commandery)
  • Military supplies and garrisons (local commandery)
  • 3k_main_effect_bastion_artillery_count_hidden (local county)
  • Government buildings construction cost reduction: -10% (local commandery)
  • +5 military supplies (adjacent commanderies)
  • +2 public order (local commanderies)
2 Guard Posts Military Infrastructure Level 1
Guard Posts
A show of teeth can be the greatest deterrent.
2 2000 40 0
  • -6 fervour from buildings (local commandery)
  • 3k_main_effect_bastion_artillery_count_hidden (local county)
  • Government buildings construction cost reduction: -10% (local commandery)
  • +10 military supplies (adjacent commanderies)
  • +4 public order (local commanderies)
3 Patrol Barracks Military Infrastructure Level 2
Patrol Barracks
Rest and renewal restores vigilance.
2 1800 30 0
  • -9 fervour from buildings (local commandery)
  • -5 military supplies (local enemy armies)
  • 3k_main_effect_bastion_artillery_count_hidden (local county)
  • Government buildings construction cost reduction: -10% (local commandery)
  • +15 military supplies (adjacent commanderies)
  • +6 public order (local commanderies)
4 Stationed Garrison Military Infrastructure Level 2
Stationed Garrison
All subjects must be protected, even from themselves.
2 2700 50 0
  • -9 fervour from buildings (local commandery)
  • 3k_main_effect_bastion_artillery_count_hidden (local county)
  • Government buildings construction cost reduction: -10% (local commandery)
  • +12 military supplies (adjacent commanderies)
  • +8 public order (local commanderies)
  • +20 reserve capacity (local commanderies)
5 Watchtower Garrisons Military Infrastructure Level 3
Watchtower Garrisons
A fixed sentinel spots threats on the horizon.
3 2200 40 0
  • -12 fervour from buildings (local commandery)
  • -5 military supplies (local enemy armies)
  • 3k_main_effect_bastion_artillery_count_hidden (local county)
  • Government buildings construction cost reduction: -10% (local commandery)
  • +25 military supplies (adjacent commanderies)
  • +8 public order (local commanderies)
6 Police Headquarters Military Infrastructure Level 3
Police Headquarters
Reward can be a surer bond than loyalty.
3 4000 80 0
  • -12 fervour from buildings (local commandery)
  • 3k_main_effect_bastion_artillery_count_hidden (local county)
  • Government buildings construction cost reduction: -10% (local commandery)
  • +20 military supplies (adjacent commanderies)
  • +10 public order (local commanderies)
  • +40 reserve capacity (local commanderies)
7 Fortified Garrison Military Infrastructure Level 4
Fortified Garrison
A store of supplies eliminates a potential weakness.
3 5500 120 0
  • -15 fervour from buildings (local commandery)
  • 3k_main_effect_bastion_artillery_count_hidden (local county)
  • Government buildings construction cost reduction: -15% (local commandery)
  • +30 military supplies (adjacent commanderies)
  • +12 public order (local commanderies)
  • +60 reserve capacity (local commanderies)
8 White Horse Fellows Raiding Parties Military Infrastructure Level 4
White Horse Fellows Raiding Parties
Strike fear into the enemy to ward off attacks.
3 4100 80 0
  • -15 fervour from buildings (local commandery)
  • -20 military supplies (local enemy armies)
  • 3k_main_effect_bastion_artillery_count_hidden (local county)
  • Government buildings construction cost reduction: -15% (local commandery)
  • +1 starting rank for cavalry recruits (commandery-wide)
  • +40 military supplies (adjacent commanderies)
  • +10 public order (local commanderies)
9 Strategic Fortress Military Infrastructure Level 4
Strategic Fortress
A fortress guards against enemies and enforces the law.
3 3100 60 0
  • -15 fervour from buildings (local commandery)
  • -10 military supplies (local enemy armies)
  • 3k_main_effect_bastion_artillery_count_hidden (local county)
  • Government buildings construction cost reduction: -15% (local commandery)
  • +40 military supplies (adjacent commanderies)
  • +10 public order (local commanderies)