Left Panel
menu
HomeHome / Total War: THREE KINGDOMS / King Shamoke / Buildings / Military Infrastructure Buildings
King Shamoke King Shamoke Buildings

Military Infrastructure Buildings

A military infrastructure is vital for supplying your forces; it can be further developed to increase stockpiles and military preparedness.

Military Infrastructure

Weapon Store
Weapon Store
(3k_dlc06_district_military_infrastructure_1)
Military Infrastructure Level 0
Armament Hut
Armament Hut
(3k_dlc06_district_military_infrastructure_2)
Military Infrastructure Level 1
Quartermaster
Quartermaster
(3k_dlc06_district_military_infrastructure_3)
Military Infrastructure Level 2
Armoury
Armoury
(3k_dlc06_district_military_infrastructure_4)
Military Infrastructure Level 3
Grand Armoury
Grand Armoury
(3k_dlc06_district_military_infrastructure_5)
Military Infrastructure Level 4
Military Infrastructure
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Weapon Store Military Infrastructure Level 0
Weapon Store
To be ready to fight, you must keep your sword to hand.
1 1200 20 0
  • Focus on recruitment cost
    and ancillaries (local commandery)
  • Government buildings construction cost reduction: -12% (local commandery)
  • +10% income from industry (local commandery)
  • +6 military supplies (adjacent commanderies)
  • +25 reserve capacity (local commanderies)
2 Armament Hut Military Infrastructure Level 1
Armament Hut
The tools of war require their own specialised storage.
2 2000 40 0
  • Government buildings construction cost reduction: -14% (local commandery)
  • +15% income from industry (local commandery)
  • +8 military supplies (adjacent commanderies)
  • +40 reserve capacity (local commanderies)
3 Quartermaster Military Infrastructure Level 2
Quartermaster
Every crossbow bolt must be accounted for.
2 2700 60 0
  • Southern Elephants available for recruitment: +1 (faction-wide)
  • Tiger Slingers available for recruitment: +1 (faction-wide)
  • Government buildings construction cost reduction: -16% (local commandery)
  • +20% income from industry (local commandery)
  • +10 military supplies (adjacent commanderies)
  • +60 reserve capacity (local commanderies)
4 Armoury Military Infrastructure Level 3
Armoury
The array of weaponry and armour here is dazzling.
3 4000 80 0
  • Southern Elephants available for recruitment: +1 (faction-wide)
  • Nanzhong Elephants available for recruitment: +1 (faction-wide)
  • Tiger Slingers available for recruitment: +1 (faction-wide)
  • Government buildings construction cost reduction: -18% (local commandery)
  • +25% income from industry (local commandery)
  • +12 military supplies (adjacent commanderies)
  • +80 reserve capacity (local commanderies)
5 Grand Armoury Military Infrastructure Level 4
Grand Armoury
Everything needed to go to war is kept safe and secure, ready for use.
3 5500 100 0
  • Southern Elephants available for recruitment: +1 (faction-wide)
  • War Elephants available for recruitment: +1 (faction-wide)
  • Tiger Warriors available for recruitment: +1 (faction-wide)
  • Nanzhong Elephants available for recruitment: +1 (faction-wide)
  • Tiger Slingers available for recruitment: +1 (faction-wide)
  • Government buildings construction cost reduction: -20% (local commandery)
  • +30% income from industry (local commandery)
  • +14 military supplies (adjacent commanderies)
  • +120 reserve capacity (local commanderies)