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HomeHome / Total War: THREE KINGDOMS / Eastern Wu / Buildings / Bandit Camp – Silk Trader Buildings
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Bandit Camp – Silk Trader Buildings

Silk is one of China’s finest riches; a desirable commodity both in and outside of China for those who can pay handsomely for its luxuries.

Bandit Camp – Silk Trader

Deserted Silk Trader
Deserted Silk Trader
(3k_resource_water_silk_bandit_0)
Bandit Camp – Silk Trader Level 0
Bandit Camp (Silk Trader)
Bandit Camp (Silk Trader)
(3k_resource_water_silk_bandit_1)
Bandit Camp – Silk Trader Level 1
Fortified Bandit Camp (Silk Trader)
Fortified Bandit Camp (Silk Trader)
(3k_resource_water_silk_bandit_2)
Bandit Camp – Silk Trader Level 2
Grand Bandit Camp (Silk Trader)
Grand Bandit Camp (Silk Trader)
(3k_resource_water_silk_bandit_3)
Bandit Camp – Silk Trader Level 3
Bandit Camp – Silk Trader
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Deserted Silk Trader Bandit Camp – Silk Trader Level 0
Deserted Silk Trader
The people here keep to themselves; untouched and unchecked by the guiding hand of government.
0 0 0 0
2 Bandit Camp (Silk Trader) Bandit Camp – Silk Trader Level 1
Bandit Camp (Silk Trader)
Gold will not avail the needy trader when silk is the standard.
1 1000 0 4
  • +50 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +1 food production (banditry) (local commanderies)
  • +10% trade influence (faction-wide)
  • +500 population capacity (local county)
  • +10 reserve capacity (local commanderies)
3 Fortified Bandit Camp (Silk Trader) Bandit Camp – Silk Trader Level 2
Fortified Bandit Camp (Silk Trader)
The Han pay their soldiers in bundles of silk, they say. How shall bandits pay theirs?
3 2000 0 4
  • +1 uses of all pre-battle deployables (own armies in this county)
  • +75 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +2 food production (banditry) (local commanderies)
  • +20% trade influence (faction-wide)
  • +500 population capacity (local county)
  • +20 reserve capacity (local commanderies)
4 Grand Bandit Camp (Silk Trader) Bandit Camp – Silk Trader Level 3
Grand Bandit Camp (Silk Trader)
"You can use it as currency or wear it. I bet they'll even be writing on it next!"
4 3000 0 4
  • +1 uses of all pre-battle deployables (own armies in this county)
  • +125 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +3 food production (banditry) (local commanderies)
  • +30% trade influence (faction-wide)
  • +500 population capacity (local county)
  • +30 reserve capacity (local commanderies)