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HomeHome / Total War: THREE KINGDOMS / Tai Bandits / Buildings / Bandit Camp – Horses Buildings
Tai Bandits Tai Bandits Buildings

Bandit Camp – Horses Buildings

A warrior on horseback is worth several on foot; the horses bred and trained by the tribespeople here are more effective in battle.

Bandit Camp – Horses

Deserted Horse Pastures
Deserted Horse Pastures
(3k_resource_fire_northern_horses_bandit_0)
Bandit Camp – Horses Level 0
Bandit Camp (Horse Pastures)
Bandit Camp (Horse Pastures)
(3k_resource_fire_northern_horses_bandit_1)
Bandit Camp – Horses Level 1
Fortified Bandit Camp (Horse Pastures)
Fortified Bandit Camp (Horse Pastures)
(3k_resource_fire_northern_horses_bandit_2)
Bandit Camp – Horses Level 2
Grand Bandit Camp (Horse Pastures)
Grand Bandit Camp (Horse Pastures)
(3k_resource_fire_northern_horses_bandit_3)
Bandit Camp – Horses Level 3
Bandit Camp – Horses
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Deserted Horse Pastures Bandit Camp – Horses Level 0
Deserted Horse Pastures
The people here keep to themselves; untouched and unchecked by the guiding hand of government.
0 0 0 0
2 Bandit Camp (Horse Pastures) Bandit Camp – Horses Level 1
Bandit Camp (Horse Pastures)
Whilst this may seem an ordinary paddock, it is keenly watched and guarded at all times.
1 1000 0 4
  • +50 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +1 food production (banditry) (local commanderies)
  • -3% upkeep for cavalry units (faction-wide)
  • +500 population capacity (local county)
  • +10 reserve capacity (local commanderies)
3 Fortified Bandit Camp (Horse Pastures) Bandit Camp – Horses Level 2
Fortified Bandit Camp (Horse Pastures)
The only way to properly raise cavalry is through patience and constant vigilance.
3 2000 0 4
  • +1 uses of all pre-battle deployables (own armies in this county)
  • +75 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +2 food production (banditry) (local commanderies)
  • -6% upkeep for cavalry units (faction-wide)
  • +500 population capacity (local county)
  • +20 reserve capacity (local commanderies)
4 Grand Bandit Camp (Horse Pastures) Bandit Camp – Horses Level 3
Grand Bandit Camp (Horse Pastures)
A bandit army's strength derives from its mounted potential – many high quality horses are therefore essential.
3 3000 0 4
  • +1 uses of all pre-battle deployables (own armies in this county)
  • +125 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +3 food production (banditry) (local commanderies)
  • -9% upkeep for cavalry units (faction-wide)
  • +500 population capacity (local county)
  • +30 reserve capacity (local commanderies)