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Eastern Wu Bandit Fortress – Weaponsmith Level 2
Fortified Hideout (Weaponsmith)
Bandits cannot trust their very livelihood to poor-quality weaponry. Weaponsmiths are highly-prized.Now salaried by the government, the famed weaponsmith in this district has greater freedom to create. Without having to worry about paying rent or taxes, they have the time to hone their skills even further.
Though they still must rely on the striking of the muse, and refuse to be rushed in their artistry, practice makes hands and heart closer in concert. When vision and the means to realise vision is easier, the making of unique and magnificent weapons are more likely, though still rarer than most.
Bandit Fortress – Weaponsmith
Effects
- +1 Oil (pre-battle deployable) (own armies in this county)
- +1 Wooden Stakes (pre-battle deployable) (own armies in this county)
- +150 income (banditry) (this commandery)
- Unlocks an additional building slot in this settlement, with special building options. (local commandery)
- +10 prestige (faction-wide)
- This craftsman can produce exceptional weapons, with a small chance of producing a unique weapon (this commandery)
- +500 population capacity (local county)
- +30 reserve capacity (local commanderies)
Building Name Fortified Hideout (Weaponsmith) |
Level Name 3k_resource_metal_craftsmen_weapon_bandit_2 |
Building Level 2 |
Building Chain 3k_resource_metal_craftsmen_weapon_bandit |
Building Chain Name Bandit Fortress – Weaponsmith |
Building Super Chain 3k_resource_metal_craftsmen_weapon |
Building Group 3k_main_ui_building_group_resource_craftsmen_weapon |
Building Group Name Master Weaponsmith |
Create Time 3 |
Create Cost 2000 |
Upkeep Cost 0 |
Food Cost 4 |