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HomeHome / Total War: THREE KINGDOMS / Eastern Wu / Buildings / Bandit Lair
Bandit Lair Eastern WuEastern Wu Bandits Level 2

Bandit Lair

Even bandits require a dwelling where they can rest, eat and plan.

A lair is a base for bandits; somewhere they can rest, eat, plan and recruit.

New recruits are vouched for by existing members, usually because they have suffered some sort of misfortune. Many are ex-farmers turned to banditry due to the loss of their homes and livelihoods because of natural disaster and war, but some are deserters.

Though they are criminals in the eyes of the law, it is preferable to starvation, or punishment for something that they are not responsible for.

Bandits

Makeshift Shelter
Makeshift Shelter
(3k_district_residential_bandits_1)
Bandits Level 0
Bandit Hideout
Bandit Hideout
(3k_district_residential_bandits_2)
Bandits Level 1
Bandit Lair
Bandit Lair
(3k_district_residential_bandits_3)
Bandits Level 2
Bandit Headquarters
Bandit Headquarters
(3k_district_residential_bandits_4)
Bandits Level 3
Bandit Stronghold
Bandit Stronghold
(3k_district_residential_bandits_5)
Bandits Level 4

Effects

  • +100 income (banditry) (this commandery)
  • Government buildings construction cost reduction: -10% (local commandery)
  • -6 public order (adjacent enemy commanderies)
Bandit Lair

Building Name

Bandit Lair

Level Name

3k_district_residential_bandits_3

Building Level

2

Building Chain

3k_district_residential_bandits

Building Chain Name

Bandits

Building Super Chain

3k_district_residential_bandits

Building Group

3k_main_ui_building_group_district_military

Building Group Name

Military Buildings

Create Time

2

Create Cost

2950

Upkeep Cost

0

Food Cost

0