徳川騎馬鉄砲兵
この騎馬侍は鉄砲を携行している為、強烈な一斉射撃を浴びせた後、素早く敵から離れる事が出来る。The matchlocks actually make them an effective counter to many other cavalry and, as might be expected, their firepower against all other units is quite formidable. Unlike other musketeers, they can move quickly across the battlefield, and actually use skirmishing tactics to stay out of trouble. They are good shots, but their reloading speeds are on the slow side. Being samurai, they can defend themselves in close combat, but should not be committed to a melee without a good reason. They are, like many horsemen, vulnerable to fire from massed infantry archers.
Every army that used muzzle-loading guns from horseback discovered that they were difficult to use well. As might be expected, horses can be a trifle skittish when loud bangs keep happening just behind their heads. Then there is the entirely separate problem of reloading: getting powder, ball and wadding down a barrel while a horse prances about is not easy at the best of times. Ramming home a bullet in a metre-long gun with a metre long stick is painful, and dropping anything just doesn’t bear thinking about! Europeans, who stuck with firearms after the samurai abandoned them, eventually developed the short carbine, or equipped their cavalry with anything up to a dozen pistols to avoid reloading in action.
日本語化: JapanTotalWarとは
Unit Name 徳川騎馬鉄砲兵 |
Unit Key UP1_Cav_Missile_Mounted_Gunners_Tokugawa |
Soldiers 80 |
Category 騎兵 |
Class 飛び道具騎兵 |
800 |
└ Multiplayer Limit 0 |
700 |
├ Recruitment Turns 2 |
└ Unit Limit 0 |
Upkeep Cost 200 |
5 |
└ Melee Weapon sabre |
Charge Bonus 10 |
Bonus vs Cavalry 0 |
100 |
├ Missile Weapon musket |
└ Projectile shogun_carbine |
Accuracy 45 |
Reloading Skill 25 |
Ammunition 15 |
Melee Defence 2 |
Armour 4 |
shogun_horse_samurai |
└ Mount Armour 3 |
Morale 10 |
Abilities
No Ability
Strengths & Weaknesses
- Very high missile damage.
- Good accuracy but slow reload rate.
- Average in melee.
- Vulnerable to massed foot missile units.
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