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HomeHome / Total War: Shogun 2 / ​徳​川​氏 / ​部​隊 / ​徳​川​騎​馬​鉄​砲​兵
​徳​川​騎​馬​鉄​砲​兵 ​徳​川​氏​徳​川​氏 ​飛​び​道​具​騎​兵

​徳​川​騎​馬​鉄​砲​兵

​こ​の​騎​馬​侍​は​鉄​砲​を​携​行​し​て​い​る​為、​強​烈​な​一​斉​射​撃​を​浴​び​せ​た​後、​素​早​く​敵​か​ら​離​れ​る​事​が​出​来​る。

The matchlocks actually make them an effective counter to many other cavalry and, as might be expected, their firepower against all other units is quite formidable. Unlike other musketeers, they can move quickly across the battlefield, and actually use skirmishing tactics to stay out of trouble. They are good shots, but their reloading speeds are on the slow side. Being samurai, they can defend themselves in close combat, but should not be committed to a melee without a good reason. They are, like many horsemen, vulnerable to fire from massed infantry archers.

Every army that used muzzle-loading guns from horseback discovered that they were difficult to use well. As might be expected, horses can be a trifle skittish when loud bangs keep happening just behind their heads. Then there is the entirely separate problem of reloading: getting powder, ball and wadding down a barrel while a horse prances about is not easy at the best of times. Ramming home a bullet in a metre-long gun with a metre long stick is painful, and dropping anything just doesn’t bear thinking about! Europeans, who stuck with firearms after the samurai abandoned them, eventually developed the short carbine, or equipped their cavalry with anything up to a dozen pistols to avoid reloading in action.

日本語化: JapanTotalWarとは

​徳​川​騎​馬​鉄​砲​兵

Unit Name

​徳​川​騎​馬​鉄​砲​兵

Unit Key

UP1_Cav_Missile_Mounted_Gunners_Tokugawa

Soldiers

80

Category

​騎​兵

Class

​飛​び​道​具​騎​兵

Multiplayer Cost

800

└ Multiplayer Limit

0

Recruitment Cost

700

├ Recruitment Turns

2

└ Unit Limit

0

Upkeep Cost

200

Melee Attack

5

└ Melee Weapon

sabre

Charge Bonus

10

Bonus vs Cavalry

0

Range

100

├ Missile Weapon

musket

└ Projectile

shogun_carbine

Accuracy

45

Reloading Skill

25

Ammunition

15

Melee Defence

2

Armour

4

Horse Mode

shogun_horse_samurai

└ Mount Armour

3

Morale

10

Abilities

No Ability

Strengths & Weaknesses

  • Very high missile damage.
  • Good accuracy but slow reload rate.
  • Average in melee.
  • Vulnerable to massed foot missile units.