羅馬 (Samnite Wars) 近戰步兵
Hastati no longer have hastae, and instead bombard the enemy with pila and cut them to pieces with their gladii.
Hastati (Late)
(Polybian Light Sword Maniple)Hastati no longer have hastae, and instead bombard the enemy with pila and cut them to pieces with their gladii.
在公元前4世紀,羅馬放棄了密集隊形,而傾向於一支部隊由青年兵,壯年兵與成兵組成。他們組成了小隊:人們站成秘笈的方塊形,站成棋盤型。這樣在戰場上移動很方便,尤其是對比固定陣型。
如同古代世界中作戰經驗最豐富的城邦一樣,羅馬希望士兵去戰鬥,獲取自己需要的工具。分析也說明了,羅馬的等級制度被保留下來。最年輕也是最沒有價值的是青年兵,在羅馬軍團衝鋒陷陣。他們身後是第二排的壯年兵,年齡稍大,經驗豐富的士兵,最後是最有經驗的成兵。「要到成兵」是羅馬人常說的話,意味著身經百戰,而且知己知彼。
繁體中文化: 巴哈姆特全軍破敵板
Unit Name Hastati (Late) |
Main Unit Key Rom_Hastati_Late |
Land Unit Key Rom_Hastati_Late |
Naval Unit Key pel_transport |
Soldiers 200 |
Category 近戰步兵 |
Class 近戰步兵 |
自定義戰鬥 價格 808 |
募兵經費 808 |
Upkeep Cost 162 |
15 |
├ Missile Weapon pilum1 |
├ Projectile pilum1 |
├ Missile Damage 12 |
├ Missile Ap Damage 3 |
└ Base Reload Time 6 |
精準 5 |
射程 80 |
Reload 0 |
每分鐘射速 10 |
彈藥 1 |
近戰 33 |
10 |
├ Melee Weapon gladius2 |
├ 近程傷害基地 9 |
├ 近戰法術傷害 1 |
├ Armour Piercing No |
├ 對抗騎兵加成 0 |
├ 對抗大象時有加成 0 |
└ 對抗步兵時有加成 0 |
衝鋒加成 13 |
72 |
├ Base Defence 14 |
├ Shield shield6 |
└ 盾牌防禦 58 |
8 |
├ 甲胄 arm4 |
├ Armour Defence 8 |
└ 盾牌護甲 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
基礎士氣 55 |
技能
Hastati (Late)- 競技場-heavy_infantry_charge_1
- 競技場-強拉
猛拉扭轉彈簧可以增加射程和傷害,但是會給武器造成損壞。過度使用會使武器損壞。 - 中空方陣
- 盾牌屏障
單位舉起盾牌組成靜止防禦陣型。
對抗騎兵加成,激勵,近戰防禦,盾牌強度
無法移動
屬性
- 軍紀嚴整
該單位在將領死亡時士氣不會下降。並會在隊伍散開後重新集合。 - 隱藏(森林)
該單位可以隱藏在森林中,除非敵人太過靠近。
優點和弱點
Transport- 船體強度非常低
- 速度非常慢
- 衝撞能力弱
- 攻擊力一般
- 防禦力弱
- 傷害一般但穿甲能力弱
- 士氣低
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