Light Horse
The capable mounted skirmishers are a useful force for keeping an enemy at bay.The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
日本語化: JapanTotalWarとは
Unit Name Light Horse |
Main Unit Key CiG_Cel_Light_Horse |
Land Unit Key Cel_Light_Horse |
Naval Unit Key barbarian_transport_small |
Soldiers 80 |
Category Cavalry |
Class 近接騎兵 |
Custom Battle Cost 450 |
Recruitment Cost 450 |
維持費 110 |
32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 42 |
27 |
├ Melee Weapon rome_celtic_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 39 |
56 |
├ Base Defence 16 |
├ Shield caetra_cavalry |
└ Shield Defence 40 |
15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
75 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_celtic_horse_spear_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 25 |
Base Morale 45 |
Abilities
Light Horse- Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- 潜伏 (森)
この部隊は、敵がすぐそばに接近するまで森に潜伏する事ができる。
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Low damage but average armour penetration
- Poor morale
Faction Availability | |
---|---|
Caesar in Gaul |
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アエドゥイ (Caesar in Gaul)
アロブロゲス (Caesar in Gaul)
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